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The purpose of this assignment is to practice object oriented design to create two programs:
1. An object that evaluates mathematical expressions
2. A GUI around the artifact from (1)
Submission
You are required to submit a documentation PDF which is to be stored in the documentation folder in your repository.
Source code should be submitted to the GitHub repository as well in the correct folders.
PDFS ONLY
The documentation must include the following sections:
Your documentation MUST contain the following sections:
1. Title page containing
a. Name
b. Student ID
c. Class, Semester
d. A Link to the repositories.
2. Introduction
a. Project Overview
b. Technical Overview
c. Summary of work completed
3. Development environment.
a. Version of Java Used
b. IDE Used
4. How to build or import your game in the IDE you used.
a. Note saying things like hit the play button and/or click import project is not sufficient. You need to explain how to import and/or build the game.
5. How to run your project
6. Assumptions Made when designing and implementing your project
7. Implementation Discussion
a. I strongly recommend the use of graphical artifacts to help describe your system and its implementation: class diagrams, hierarchy, etc. Implementation decisions, code organization
8. Project reflection
9. Project Conclusion and Results.
Organization and appearance of this document is critical. Please use spelling and grammar checkers - your ability to communicate about software and technology is almost as important as your ability to write software!
Requirements
You will be provided with an almost complete version of the Evaluator class (Evaluator.java). You should program the utility classes it uses - Operand and Operator - and then follow the suggestions in the code to complete the implementation of the Evaluator class. The Evaluator implements a single public method, eval, that takes a single String parameter that represents an infix mathematical expression, parses and evaluates the expression, and returns the integer result. An example expression is 2 + 3 * 4, which would be evaluated to 14.
The expressions are composed of integer operands and operators drawn from the set +, -, *, /, ^, (, and ). These operators have the following.
Operator
Priority
+, -
1
*, /
2
^
3
The algorithm that is partially implemented in eval processes the tokens in the
expression string using two Stacks; one for operators and one for operands (algorithm
reproduced here from
http://csis.pace.edu/~murthy/ProgrammingProblems/16_Evaluation_of_infix_expression
s):
• If an operand token is scanned, an Operand object is created from the token, and pushed to the operand Stack
• If an operator token is scanned, and the operator Stack is empty, then an Operator object is created from the token, and pushed to the operator Stack
• If an operator token is scanned, and the operator Stack is not empty, and the operator’s precedence is greater than the precedence of the Operator at the top of the Stack, then and Operator object is created from the token, and pushed to the operator Stack
• If the token is (, and Operator object is created from the token, and pushed to the operator Stack
• If the token is ), the process Operators until the corresponding ( is encountered. Pop the ( Operator.
• If none of the above cases apply, process an Operator.
Processing an Operator means to:
• Pop the operand Stack twice (for each operand - note the order!!)
• Pop the operator Stack
• Execute the Operator with the two Operands
• Push the result onto the operand Stack
When all tokens are read, process Operators until the operator Stack is empty.
Requirement 1: Implement the above algorithm within the Evaluator class (this implementation need not be submitted, but it is strongly recommended that you begin with this version).
Requirement 2: Test this implementation with expressions that test all possible cases (you may use the included Unit Tests and Driver class to do this).
Requirement 3: Implement the following class hierarchy
• Operator must be an abstract superclass.
◦ boolean check( String token ) - returns true if the specified token is an operator
◦ abstract int priority() - returns the precedence of the operator
◦ abstract Operand execute( Operand operandOne, Operand operandTwo ) - performs a mathematical calculation dependent on its type
◦ This class should contain a HashMap with all of the Operators stored as values, keyed by their token. An interface/public method should be created in Operator to allow the Evaluator (or other software components in our system) to look up
Operators by token.
• Individual Operator classes must be subclassed from Operator to implement each of the operations allowed in our expressions
• Operand
• boolean check( String token ) - returns true if the specified token is an operand
• Operand( String token ) - Constructor
• Operand( double value ) - Constructor
• int getValue() - returns the integer value of this operand
Requirement 4: Reuse your Evaluator implementation in the provided GUI Calculator (EvaluatorUI.java).
Additional Notes.
Please use the following names for the operator classes
operatornameOperator
For example:
AddOperator
DivideOperator
MultiplyOperator
PowerOperator
SubtractOperator