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Homework 9: Pattern Matching Solution




Pattern Matching




For this assignment you will be coding 3 di erent pattern matching algorithms: Knuth-Morris-Pratt (KMP), Boyer-Moore, and Rabin-Karp. For all three algorithms, you should nd all occurrences of the pattern in the text, not just the rst match. The occurrences are returned as a list of integers; the list should contain the indices of occurrences in ascending order. There is information about all three algorithms in the javadocs with additional implementation details below. If you implement any of the three algorithms in an unexpected manner (i.e. contrary to what the Javadocs and PDF specify), you may receive a 0.




For all of the algorithms, make sure you check the simple failure cases as soon as possible. For example, if the pattern is longer than the text, don’t do any preprocessing on the pattern/text and just return an empty list since there cannot be any occurrences of the pattern in the text.




CharacterComparator




CharacterComparator is a comparator that takes in two characters and compares them. This allows you to see how many times you have called compare(); besides this functionality, its return values are what you’d expect a properly implemented compare() method to return. You must use this comparator as the number of times you call compare() with it will be used when testing your assignment.




If you do not use the passed in comparator, this will cause tests to fail and will signi cantly lower your grade on this assignment.




You must implement the algorithms as they were taught in class. We are expecting exact comparison counts for this homework. If you are getting fewer comparison counts than expected, it







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Homework 9: Pattern Matching Due: See Canvas










means one of two things, either you implemented the algorithm wrong (most likely) or you are using an optimization not taught in the class (unlikely).




Knuth-Morris-Pratt




Failure Table




The Knuth-Morris-Pratt (KMP) algorithm relies on using the pre x of the pattern to determine how much to shift the pattern by. The algorithm itself uses what is known as the failure table (also called failure function). This is an array of length m where each index will correspond to the character at that index in the pattern. Each index i of the failure table should contain the length of the longest proper pre x that matches a proper su x of pattern[0, ..., i]. A proper pre x/su x does not equal the string itself. There are di erent ways of calculating the failure table, but we are expecting the speci c format described below.




For any string pattern, have a pointer i starting at the rst letter, a pointer j starting at the second letter, and an array called table that is the length of the pattern. First, set index 0 of table to 0. Then, while j is still a valid index within pattern:







If the characters pointed to by i and j match, then write i + 1 to index j of the table and increment i and j.




If the characters pointed to by i and j do not match:




{ If i is not at 0, then change i to table[i - 1]. Do not increment j or write any value to the table.




{ If i is at 0, then write i to index j of the table. Increment only j.







For example, for the string abacab, the failure table will be:




a
b
a
c
a
b












0
0
1
0
1
2















For the string ababac, the failure table will be:




a
b
a
b
a
c












0
0
1
2
3
0















For the string abaababa, the failure table will be:




a
b
a
a
b
a
b
a
















0
0
1
1
2
3
2
3



















For the string aaaaaa, the failure table will be:




a
a
a
a
a
a












0
1
2
3
4
5















Searching Algorithm




For the main searching algorithm, the search acts like a standard brute-force search for the most part, but in the case of a mismatch:







If the mismatch occurs at index 0 of the pattern, then shift the pattern by 1.







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Homework 9: Pattern Matching Due: See Canvas










If the mismatch occurs at index j of the pattern and index i of the text, then shift the pattern such that index failure[j-1] of the pattern lines up with index i of the text, where failure is the failure table. Then, continue the comparisons at index i of the text (or index failure[j-1] of the pattern). Do not restart at index 0 of the pattern.







In addition, if the whole pattern is ever matched, instead of shifting the pattern over by 1 to continue searching for more matches, the pattern should be shifted so that the pattern at index failure[j-1], where j is at pattern.length, aligns with the index after the match in the text. KMP treats a match as a \mismatch" on the character immediately following the match.




Boyer-Moore




Last Occurrence Table




The Boyer-Moore algorithm, similar to KMP, relies on preprocessing the pattern. Before actually search-ing, the algorithm generates a last occurrence table. The table allows the algorithm to skip sections of the text, resulting in more e cient string searching. The last occurrence table should be a mapping from each character in the alphabet (the set of all characters that may be in the pattern or the text) to the last index the character appears in the pattern. If the character is not in the pattern, then -1 is used as the value, though you should not explicitly add all characters that are not in the pattern into the table.




Searching Algorithm




Key properties of Boyer-Moore include matching characters starting at the end of the pattern, rather than the beginning and skipping along the text in jumps of multiple characters rather than searching every single character in the text.




The shifting rule considers the character in the text at which the comparison process failed (assuming that a failure occurred). If the last occurrence of that character is to the left in the pattern, shift so that the pattern occurrence aligns with the mismatched text occurrence. If the last occurrence of the mismatched character does not occur to the left in the pattern, shift the pattern over by one (to prevent the pattern from moving backwards). In addition, if the mismatched character does not exist in the pattern at all (no value in last table) then pattern shifts completely past this point in the text.




For nding multiple occurrences, if you nd a match, shift the pattern over by one and continue searching.




Rabin-Karp




The Rabin-Karp algorithm relies on hashing to perform pattern matching. This algorithm, instead of using a sophisticated shift / skip through the text, uses a hash function to compare the given pattern with substrings of the text. This algorithm exploits the fact that if two strings are equal, their hash values must also be equal. The algorithm essentially reduces down to computing the hash value of the pattern and then looking for substrings of the text with that hash value. Once a substring of the text with that hash value is found, character by character comparisons are required to ensure equality (as two strings with the same hash may not actually be equal).




Note: You must use the exact rolling hash function speci ed in the javadocs. You are not allowed to use Math.pow() for the intial hash calculation, nor are you allowed to use it for updating the text hash. This is because exponentiating a number is not an O(1) operation, so creating your own custom power method is also ine cient.






















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Homework 9: Pattern Matching Due: See Canvas










Grading




Here is the grading breakdown for the assignment. There are various deductions not listed that are incurred when breaking the rules listed in this PDF, and in other various circumstances.




Methods:






kmp
15pts




buildFailureTable
10pts




boyerMoore
15pts




buildLastTable
10pts




rabinKarp
25pts




Other:






Checkstyle
10pts




E ciency
15pts




Total:
100pts







JUnits




We have provided a very basic set of tests for your code. These tests do not guarantee the correctness of your code (by any measure), nor do they guarantee you any grade. You may additionally post your own set of tests for others to use on the Georgia Tech GitHub as a gist. Do NOT post your tests on the public GitHub. There will be a link to the Georgia Tech GitHub as well as a list of JUnits other students have posted on the class Piazza.




If you need help on running JUnits, there is a guide, available on Canvas under Files, to help you run JUnits on the command line or in IntelliJ.




Collaboration Policy




Every student is expected to read, understand and abide by the Georgia Tech Academic Honor Code.




When working on homework assignments, you may not directly copy code from any source (other than your own past submissions). You are welcome to collaborate with peers and consult external re-sources, but you must personally write all of the code you submit. You must list, at the top of each le in your submission, every student with whom you collaborated and every resource you consulted while completing the assignment.




You may not directly share any les containing assignment code with other students or post your code publicly online. If you wish to store your code online in a personal private repository, you can use Github Enterprise to do this for free.




The only code you may share is JUnit test code on a pinned post on the o cial course Piazza. Use JUnits from other students at your own risk; we do not endorse them. See each assignment’s PDF for more details. If you share JUnits, they must be shared on the site speci ed in the Piazza post, and not anywhere else (including a personal GitHub account).




Violators of the collaboration policy for this course will be turned into the O ce of Student Integrity.




Style and Formatting




It is important that your code is not only functional, but written clearly and with good programming style. Your code will be checked against a style checker. The style checker is provided to you, and is located on Canvas. It can be found under Files, along with instructions on how to use it. A point is







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Homework 9: Pattern Matching Due: See Canvas










deducted for every style error that occurs. If there is a discrepancy between what you wrote in accordance with good style and the style checker, then address your concerns with the Head TA.




Javadocs




Javadoc any helper methods you create in a style similar to the existing javadocs. If a method is overridden or implemented from a superclass or an interface, you may use @Override instead of writing javadocs. Any javadocs you write must be useful and describe the contract, parameters, and return value of the method. Random or useless javadocs added only to appease checkstyle will lose points.




Vulgar/Obscene Language




Any submission that contains profanity, vulgar, or obscene language will receive an automatic zero on the assignment. This policy applies not only to comments/javadocs, but also things like variable names.




Exceptions




When throwing exceptions, you must include a message by passing in a String as a parameter. The message must be useful and tell the user what went wrong. \Error", \BAD THING HAP-PENED", and \fail" are not good messages. The name of the exception itself is not a good message. For example:




Bad: throw new IndexOutOfBoundsException(‘‘Index is out of bounds.’’);




Good: throw new IllegalArgumentException(‘‘Cannot insert null data into data structure.’’);




Generics




If available, use the generic type of the class; do not use the raw type of the class. For example, use new LinkedList<Integer() instead of new LinkedList(). Using the raw type of the class will result in a penalty.




Forbidden Statements




You may not use these in your code at any time in CS 1332.




package




System.arraycopy() clone()




assert()




Arrays class Array class Thread class




Collections class




Collection.toArray()




Re ection APIs




Inner or nested classes Lambda Expressions







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Homework 9: Pattern Matching Due: See Canvas










Method References (using the :: operator to obtain a reference to a method) Math.pow() (for this homework only)




If you’re not sure on whether you can use something, and it’s not mentioned here or anywhere else in the homework les, just ask.




Debug print statements are ne, but nothing should be printed when we run your code. We expect clean runs - printing to the console when we’re grading will result in a penalty. If you submit these, we will take o points.




Provided




The following le(s) have been provided to you. There are several, but we’ve noted the ones to edit.




PatternMatching.java



This is the class in which you will implement the di erent pattern matching algorithms. Feel free to add private static helper methods but do not add any new public methods, new classes, instance variables, or static variables.




CharacterComparator.java



This is a comparator that will be used to count the number of comparisons used. You must use this comparator. Do not modify this le.




PatternMatchingStudentTests.java



This is the test class that contains a set of tests covering the basic algorithms in the PatternMatching class. It is not intended to be exhaustive and does not guarantee any type of grade. Write your own tests to ensure you cover all edge cases.







Deliverables




You must submit all of the following le(s). Make sure all le(s) listed below are in each submission, as only the last submission will be graded. Make sure the lename(s) matches the lename(s) below, and that only the following le(s) are present. The only exception is that Canvas will automatically append a -n depending on the submission number to the le name(s). This is expected and will be handled by the TAs when grading as long as the le name(s) before this add-on matches what is shown below. If you resubmit, be sure only one copy of each le is present in the submission. If there are multiple les, do not zip up the les before submitting; submit them all as separate les.




Once submitted, double check that it has uploaded properly on Canvas. To do this, download your uploaded le(s) to a new folder, copy over the support le(s), recompile, and run. It is your sole respon-sibility to re-test your submission and discover editing oddities, upload issues, etc.




PatternMatching.java
























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