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Timed Lab 3: Subroutines and Calling Conventions

    • Timed Lab Rules - Please Read

You are allowed to submit this timed lab starting from the moment your assignment is released until your individual period is over. You have 75 minutes to complete the lab, unless you have accommodations that have already been discussed with your professor. Gradescope submissions will remain open for several days, but you are not allowed to submit after the lab period is over. You are responsible for watching your own time. Submitting or resubmitting after your due date may constitute an honor code violation.

If you have questions during the timed lab, you may ask the TAs for clari cation in lab, though you are ultimately responsible for what you submit. The information provided in this Timed Lab document takes precedence. If you notice any con icting information, please indicate it to your TAs.

The timed lab is open-resource. You may reference your previous homeworks, class notes, etc., but your work must be your own. Contact in any form with any other person besides a TA is absolutely forbidden. No collaboration is allowed for timed labs.


    • Overview

2.1    Purpose

The purpose of this timed lab is to test your understanding of implementing subroutines in the LC-3 assembly language using the calling convention, from both the callee and caller side.

2.2    Task

You will implement the subroutines listed below in LC-3 assembly language. Please see the detailed instruc-tions for the subroutines on the following pages. We have provided pseudocode for the subroutines|you should follow these algorithms when writing your assembly code. Your subroutines must adhere to the LC-3 calling conventions.

2.3    Criteria

Your assignment will be graded based on your ability to correctly translate the given pseudocode for a subroutine (function) into LC-3 assembly code, following the LC-3 calling convention. Please use the LC-3 instruction set when writing these programs. Check the Deliverables section for what you must submit to Gradescope.

You must produce the correct return values for each function. In addition, registers R0-R5 and R7 must be restored from the perspective of the caller, so they contain the same values after the caller’s JSR subroutine call. Your subroutine must return to the correct point in the caller’s code, and the caller must nd the return value on the stack where it is expected to be. If you follow the LC-3 calling conventions correctly, all of these things will happen automatically. Additionally, we will check that you made the correct subroutine calls, so you should not try to implement a recursively subroutine iteratively.

Your code must assemble with no warnings or errors (Complx and the autograder will tell you if there are any). If your code does not assemble, we will not be able to grade that le and you will not receive any points.



2
    • Detailed Instructions

For this Timed Lab, you will be implementing three subroutines: MAX, DIV and MAP. MAX is a non-recursive subroutine that will return 0 if the rst argument is larger than the second, and 1 if the second argument is at least as large as the rst. DIV is a recursive subroutine that will divide the rst argument by the second. MAP will iterate through an array, one pair of elements at a time, and replace the larger of the two elements with the rst element divided by the second element.

3.1    MAX subroutine

MAX will take two arguments a and b and return 0 if a is greater than b, and 1 if b is greater than or equal to a.

Note:  If a and b are equal, you should return 1 as demonstrated in the pseudocode.

You should implement the subroutine as shown in the pseudocode below:

// checkpoint 1

int MAX(int a, int b) {

if (a > b) {

return 0;

} else { return 1;

}

}

Examples:

    • MAX(2, 5) returns 1

    • MAX(1, -4) returns 0

    • MAX(3, 3) returns 1

Implementing MAX will be the rst checkpoint. Please refer to Checkpoints for details on how MAX: will be graded.

3.2    DIV subroutine

DIV will take two non-negative integer arguments x and y (y will also be non-zero) and compute x=y:

that is, x divided by y.

Note: This is integer division, the resulting quotient is truncated. You should implement the subroutine as shown in the pseudocode below:

DIV(x, y) {

    • (checkpoint 2) - Base Case if (y > x) {

return 0;

    • (checkpoint 3) - Recursion } else {

return 1 + DIV(x - y, y);

}

}


3

Examples:

    • DIV(9, 3) returns 3

    • DIV(3, 5) returns 0

    • DIV(26, 5) returns 5

Note: All of the arguments for this function are guaranteed to be non-negative. y is also guaranteed to be non-zero.

DIV contains two checkpoints. Checkpoint 2 is the base case: returning 0 when y > x. Checkpoint 3 is the recursive case: DIV should return the correct value for all non-negative integers where y > 0. Please refer to Checkpoints for details on how DIV will be graded.

3.3    MAP subroutine

MAP takes two arguments:

    • array: The address of the array to be modi ed

    • length: The length of the array to be modi ed

Note: The argument array is guaranteed to have an even length. All the elements of MAP are guaranteed to be non-negative.

MAP will iterate through the array one pair of consecutive elements at a time. For each pair of elements, MAP will apply DIV to divide the rst element by the second element and replace the larger of the two elements with the result. MAP will determine the index of the larger element by applying MAX to the pair and adding the result to the rst element’s index.

Note: The pairs that MAP iterates through should not overlap, meaning the rst pair would be the elements at indices 0 and 1, the second pair would be the elements at indices 2 and 3, etc.

You should implement the subroutine as shown in the pseudocode below:

// (checkpoint 4)

void MAP(array, length) {

int i = 0;

while (i < length) {

int firstElem = arr[i];

int secondElem = arr[i + 1];

int div = DIV(firstElem, secondElem); int offset = MAX(firstElem, secondElem); arr[i + offset] = div; i += 2;

}

}

Examples:

    • Before: array = [12, 5]; length = 2 { After: array = [2, 5]

    • Before: array = [8, 2, 0, 7, 12, 1, 5, 5]; length = 8


4

{ After: array = [4, 2, 0, 0, 12, 1, 5, 1]

You do not need to return a value from MAP, you should instead modify array directly. While you will still leave a spot for a return value on the stack, it will be ignored.

Correctly implementing MAP is checkpoint 4. Please refer to Checkpoints for details on how MAP will be graded.



























































5
    • Checkpoints

4.1    Checkpoints (70 points)

In order to get all of the points for this timed lab, your code must meet these checkpoints:

    • Checkpoint 1 (15 points): In MAX, load and compare the parameters a and b to return 0 when a > b and 1 when b >= a.

    • Checkpoint 2 (15 points): Implement the base case for DIV to return 0 when y > x.

    • Checkpoint 3 (20 points): Implement the recursive case of DIV to successfully compute and return x=y for any non-negative integer x and any positive integer y.

    • Checkpoint 4 (20 points): Implement MAP. You should iterate through the array one pair of elements at a time, and use the MAX subroutine to determine the index of the larger element of the pair. You should then apply the DIV subroutine to the pair. The results of each DIV subroutine call must be properly stored back into the array at the index of the larger element.

4.2    Other Requirements (30 points)

Your subroutine must follow the LC-3 calling convention. Speci cally, it must ful ll the following conditions:

    • Your DIV subroutine must be recursive and call itself according to the pseudocode’s description.

    • When your subroutine returns, every register must have its original value preserved (except R6).

    • When your subroutine returns, the stack pointer (R6) must be decreased by 1 from its original value so that it now points to the return value.

    • During the execution of your subroutine, you must make the correct number of calls to MAX and DIV, corresponding to the pseudocode.

{ If the autograder claims that you are making an unknown subroutine call to some label in your code, it may be that your code has two labels without an instruction between them. Removing one of the labels should appease the autograder.


    • Deliverables

Turn in the following    les on Gradescope during your assigned timed lab slot:

    1. tl03.asm
















6
    • Local Autograder

To run the autograder locally, follow the steps below depending upon your operating system:

    • Mac/Linux Users:

        1. Navigate to the directory your homework is in (in your terminal on your host machine, not in the Docker container via your browser)

        2. Run the command sudo chmod +x grade.sh

        3. Now run ./grade.sh

    • Windows Users:

        1. In Git Bash (or Docker Quickstart Terminal for legacy Docker installations), navigate to the directory your homework is in

        2. Run chmod +x grade.sh

        3. Run ./grade.sh













































7
    • LC-3 Assembly Programming Requirements

7.1    Overview

    1. Your code must assemble with NO WARNINGS OR ERRORS. To assemble your program, open the le with Complx. It will complain if there are any issues. If your code does not assemble, you WILL get a zero for that le.

    2. Comment your code! This is especially important in assembly, because it’s much harder to interpret what is happening later, and you’ll be glad you left yourself notes on what certain instructions are contributing to the code. Comment things like what registers are being used for and what less intuitive lines of code are actually doing. To comment code in LC-3 assembly just type a semicolon (;), and the rest of that line will be a comment.

    3. Avoid stating the obvious in your comments, it doesn’t help in understanding what the code is doing. Good Comment

ADD R3,
R3, -1
; counter--
BRp LOOP
; if counter == 0 don’t loop again
Bad Comment

ADD
R3,
R3, -1
; Decrement R3
BRp
LOOP
; Branch to LOOP if positive

    4. DO NOT assume that ANYTHING in the LC-3 is already zero. Treat the machine as if your program was loaded into a machine with random values stored in the memory and register le.

    5. Following from 4., you can randomize the memory and load your program by going to File > Advanced Load and selecting RANDOMIZE for registers and memory.

    6. Use the LC-3 calling convention. This means that all local variables, frame pointer, etc., must be pushed onto the stack. Our autograder will be checking for correct stack setup.

    7. The stack will start at xF000. The stack pointer always points to the last used stack location. This means you will allocate space rst, then store onto the stack pointer.

    8. Do NOT execute any data as if it were an instruction (meaning you should put HALT or RET instructions before any .fills).

    9. Do not add any comments beginning with @plugin or change any comments of this kind.

    10. You should not use a compiler that outputs LC3 to do this assignment.

    11. Test your assembly. Don’t just assume it works and turn it in.
















8
    • Appendix

8.1    Appendix A: LC-3 Instruction Set Architecture































































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