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Project 3 RPSLS JavaFX GUI Solution

Description:




You will implement the game Rock, Paper, Scissors, Lizard, Spock. This is just an augmented version of the traditional Rock, Paper, Scissors game. Your implementation will be a two player game where each player is a separate client and the game is run by a server. Your server and clients will use the same machine; with the server choosing a port on the local host and clients knowing the local host and port number (just as was demonstrated in class). Each round of the game will be worth one point. Games will be played until one of the players has three points. At the end of each game, each user will be able to play again or quit.




All networking must be done utilizing Java Sockets (as shown in class). The server must run on its own thread and handle each client on a separate thread. You may not use libraries or classes not included in the standard Java 8 release. You may not alter the POM file.




Implementation Details:




You will create separate programs, each with a GUI created in JavaFX, for the server and the client.




For the server GUI:




A way to chose the port number to listen to



Have a button to turn on the server.



Display the state of the game(you can display more info, this is the minimum):



how many clients are connected to the server.



what each player played.



how many points each player has.



if someone won the game.



are they playing again.



Any other GUI elements you feel are necessary for your implementation.



Notes: Your server GUI must have a minimum of two scenes: an intro screen that allows the user to input the port number and start the server and another that will display the state of the game information. To display the game information, you must incorporate a listView (as seen in class) with any other widgets used. Keep in mind, you can dynamically add items to the listView without using an ArrayList.

CS 342 Project#3













For the server logic:




It will only allow a game to start if there are two clients connected.
It will notify a client if they are the only one connected.
It will keep track of what each player played.
It will evaluate who won each hand.
It will evaluate if a client has won the game.
It will update each client with the above items in time.
It will do all things necessary to run the game.



It is expected that your server code will open, manage and close all resources needed and handle all exceptions in a graceful way. For game play, each client will chose to play either Rock, Paper, Scissors, Lizard or Spock and send that choice to the server. The server will determine who won and then update each client with what the other played and the resulting state of the game. If a client has won the hand and has reached three points, the server will send what the other player played, the resulting state of the game and require each client to make a choice as to play again or quit. If a player quits, the server will end that connection. If one player quits and the other wants to play again, the server will notify the client that they must wait for another person to connect. If both want to play again, the server will start a new game.




For the client GUI:




A way for the user to enter the port number and ip address to connect to
A button to connect to the server.
A way to display the points each player has.
A way to display what the opponent played each round using images.
Clickable images to choose what to play.
A way to display messages from the server.
Buttons to choose to play again or quit.
Any other GUI elements you feel are necessary for your implementation.



Notes: Your client GUI must have a minimum of two scenes: an intro screen that allows the user to input the port number and ip address to connect to the server and another that will display the state of the game information and game play. To display the game information, you must incorporate a listView (as seen in class) with any other widgets used. Keep in mind, you can dynamically add items to the listView without using an ArrayList. Buttons should be disabled when not in use or when waiting for a response from the server.

CS 342 Project#3
















For the client logic:




After entering the port number and ip address, the user will click to connect to the server. When there is another client to play, the game will start. The user will select which item to play and send to the server. The server will respond with what the opponent played, who won and what points were distributed. The client GUI will update with this information and allow the user to either keep playing or, if someone has won, chose to either play again or quit. Quit will end the client program. It is expected that your client code will open, manage and close all resources needed and handle all exceptions in a graceful way.




Passing info between clients and server:




You must implement the GameInfo class. class GameInfo implements Serializable{}




You will add serializable data members to this class that keep track of the state of the game( i.e. int p1Points, int p2Points, String p1Plays, String p2Plays , Boolean have2players…..). This class will be used to send information back and




forth between the server and two clients. This is the only way you are allowed to send and receive information.




Testing Code:




You are required to include JUnit 5 test cases for your program. Add these to the src/test/java directory of your Maven Project.




UML Class and Activity Diagrams:




You are required to include a UML Class Diagram for the server and client programs; including all classes and interactions between them. Also a UML Activity Diagram showing the sequence of events for the client program. Format these as PDFs.




Use of templates found on the web:




You may use ideas from templates( fxml, css or other) for styling your programs found on the web. You may not import those templates and pass them off as your own work. If you use an idea or part of such template, include a reference to that work in the header of the file where used. Failure to do this will result in academic misconduct charges.

CS 342 Project#3




Electronic Submission:

Zip the Maven projects P3Server and P3Client together along with the class and activity diagrams and name it with your netid + Project3: for example, I would have a submission called mhalle5Project3.zip, and submit it to the link on Blackboard course website.













Assignment Details:




Late work is accepted. You may submit your code up to 24 hours late for a 15% penalty. Anything later than 24 hours will not be graded and result in a zero.




We will test all projects on the command line using Maven 3.6.1. You may develop in any IDE you chose but make sure your project can be run on the command line using Maven commands. Any project that does not run will result in a zero. If you are unsure about using Maven, come see your TA or Professor.




Unless stated otherwise, all work submitted for grading *must* be done individually. While we encourage you to talk to your peers and learn from them, this interaction must be superficial with regards to all work submitted for grading. This means you *cannot* work in teams, you cannot work side-by-side, you cannot submit someone else’s work (partial or complete) as your own. The University’s policy is available here:




https://dos.uic.edu/conductforstudents.shtml.




In particular, note that you are guilty of academic dishonesty if you extend or receive any kind of unauthorized assistance. Absolutely no transfer of program code between students is permitted (paper or electronic), and you may not solicit code from family, friends, or online forums. Other examples of academic dishonesty include emailing




your program to another student, copying-pasting code from the internet, working in a group on a homework assignment, and allowing a tutor, TA, or another individual to write an answer for you. It is also considered academic dishonesty if you click someone else’s iClicker with the intent of answering for that student, whether for a quiz, exam, or class participation. Academic dishonesty is unacceptable, and penalties range from a letter grade drop to expulsion from the university; cases are handled via the official student conduct process described at https://dos.uic.edu/conductforstudents.shtml.

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