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It is important that your code is not only functional, but written clearly and with good programming style. Your code will be checked against a style checker. The style checker is provided to you, and is located on Canvas. It can be found under Files, along with instructions on how to use it. A point is deducted for every style error that occurs. If there is a discrepancy between what you wrote in accordance with good style and the style checker, then address your concerns with the Head TA.
Javadocs
Javadoc any helper methods you create in a style similar to the existing javadocs. If a method is overridden or implemented from a superclass or an interface, you may use @Override instead of writing javadocs. Any javadocs you write must be useful and describe the contract, parameters, and return value of the method. Random or useless javadocs added only to appease checkstyle will lose points.
Vulgar/Obscene Language
Any submission that contains profanity, vulgar, or obscene language will receive an automatic zero on the assignment. This policy applies not only to comments/javadocs, but also things like variable names.
Exceptions
When throwing exceptions, you must include a message by passing in a String as a parameter. The message must be useful and tell the user what went wrong. \Error", \BAD THING HAP-PENED", and \fail" are not good messages. The name of the exception itself is not a good message. For example:
Bad: throw new IndexOutOfBoundsException(‘‘Index is out of bounds.’’);
Good: throw new IllegalArgumentException(‘‘Cannot insert null data into data structure.’’);
In addition, you may not use try catch blocks to catch an exception unless you are catching an exception you have explicitly thrown yourself with the throw new ExceptionName(‘‘Exception Message’’); syntax (replacing ExceptionName and Exception Message with the actual exception name and message respectively).
Generics
If available, use the generic type of the class; do not use the raw type of the class. For example, use new LinkedList<Integer>() instead of new LinkedList(). Using the raw type of the class will result in a penalty.
Forbidden Statements
You may not use these in your code at any time in CS 1332.
• package
• System.arraycopy()
• clone()
• assert()
• Arrays class
• Array class
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Homework 7: AVL Due: See Canvas
• Thread class
• Collections class
• Collection.toArray()
• Re ection APIs
• Inner or nested classes
• Lambda Expressions
• Method References (using the :: operator to obtain a reference to a method)
If you’re not sure on whether you can use something, and it’s not mentioned here or anywhere else in the homework les, just ask.
Debug print statements are ne, but nothing should be printed when we run your code. We expect clean runs - printing to the console when we’re grading will result in a penalty. If you submit these, we will take o points.
JUnits
We have provided a very basic set of tests for your code. These tests do not guarantee the correctness of your code (by any measure), nor do they guarantee you any grade. You may additionally post your own set of tests for others to use on the Georgia Tech GitHub as a gist. Do NOT post your tests on the public GitHub. There will be a link to the Georgia Tech GitHub as well as a list of JUnits other students have posted on the class Piazza.
If you need help on running JUnits, there is a guide, available on Canvas under Files, to help you run JUnits on the command line or in IntelliJ.
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Homework 7: AVL Due: See Canvas
AVL
You are to code an AVL, which is a special type of binary search tree. It must follow the same rules as binary search trees: each node has 0-2 children, all data in the node’s left subtree is less than the parent node’s data, and all data in the node’s right subtree is greater than the parent node’s data. However, an AVL di ers from a BST with its self-balancing rotations, which you must implement.
All methods in the AVL that are not O(1) must be implemented completely recursively. This includes all helper methods. For methods that change the structure of the tree in some way, we highly recommend you use a technique taught in class called pointer reinforcement.
The AVL will have two constructors: a no-argument constructor (which should initialize an empty tree), and a constructor that takes in a collection of data to be added to the tree, and initializes the tree with this collection of data.
Balancing
Each node has two additional instance variables, height and balanceFactor. The height variable should represent the height of the node. If you recall, a node’s height is max(left node’s height, right node’s height) + 1 where the height of a null is -1. The balance factor of a node should be equal to its left child’s height minus its right child’s height. Since we’ve stored this information in each node, you no longer need to recursively compute it.
The tree should rotate appropriately to make sure it’s always balanced. A tree is balanced if every node’s balance factor is either -1, 0, or 1. Keep in mind that you will have to update the balancing information stored in the nodes on the way back up the tree after modifying the tree; the variables are not updated automatically.
Important Notes
Here are a few notes to keep in mind when switching from BST to AVL:
1. For two child remove, use the successor, not predecessor.
2. After every change to the tree, make sure to update height and balance factor elds of all nodes whose subtrees have been modi ed.
3. Make sure the height method is O(1).
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Homework 7: AVL Due: See Canvas
Grading
Here is the grading breakdown for the assignment. There are various deductions not listed that are incurred when breaking the rules listed in this PDF and in other various circumstances.
Methods:
constructor
4pts
add
19pts
remove
24pts
get
5pts
contains
5pts
height
2pts
clear
2pts
maxDeepestNode
7pts
successor
7pts
Other:
Checkstyle
10pts
E ciency
15pts
Total:
100pts
Provided
The following le(s) have been provided to you. There are several, but we’ve noted the ones to edit.
1. AVL.java
This is the class in which you will implement the AVL. Feel free to add private helper methods but do not add any new public methods, inner/nested classes, instance variables, or static variables.
2. AVLNode.java
This class represents a single node in the tree. It encapsulates the data, the left and right references, the height, and the balanceFactor. Do not alter this le.
3. AVLStudentTest.java
This is the test class that contains a set of tests covering the basic operations on the AVL class. It is not intended to be exhaustive and does not guarantee any type of grade. Write your own tests to ensure you cover all edge cases.
Deliverables
You must submit all of the following le(s) to the course Gradescope. Make sure all le(s) listed below are in each submission, as only the last submission will be graded. Make sure the lename(s) matches the lename(s) below, and that only the following le(s) are present. If you resubmit, be sure only one copy of each le is present in the submission. If there are multiple les, do not zip up the les before submitting; submit them all as separate les.
Once submitted, double check that it has uploaded properly on Gradescope. To do this, download your uploaded le(s) to a new folder, copy over the support le(s), recompile, and run. It is your sole responsibility to re-test your submission and discover editing oddities, upload issues, etc.
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Homework 7: AVL Due: See Canvas
1. AVL.java
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