Starting from:
$35

$29

Project 5: Networking




Introduction



This project will expose you to each layer in the network stack and its respective purpose. In particular, you will “upgrade” the transport layer of a simulated network to make it more reliable.




As part of completing this project, you will:




further explore the use of threads in an operating system, especially the network implementation.



demonstrate how messages are segmented into packets and how they are reassembled.



understand why a checksum is needed and when it is used.



understand and implement the stop-and-wait protocol with ACKnowledgements, Negative (NACK) Acknowledgements, and retransmissions.



create your own new protocol called Reliable Transport Protocol (RTP).



For a description of the Stop-and-Wait Protocol, read Section 13.6.1 in your textbook.




Our system consists of a client and a server. The client will be sending encrypted messages to the server. The server will then decrypt the messages and reply with the decrypted message. Then, the client will print out the full, decrypted, message that it received from the server.




Requirements



As you work through this project, you will be completing various portions of code in C. There are two files you will need to modify:




rtp.c: the main RTP protocol implementation



rtp.h: to add any necessary fields to the rtp connection t struct






As you should strive for in any programming assignment, we expect quality code. In particular, your code must meet the following requirements:




The code must not generate any compiler warnings



The code must not print extraneous output by default (i.e. any debug printfs must be disabled by default)



The code must be reasonably robust and free of memory leaks



Code that does not meet these requirements may lose points.

 Project 5 CS 2200 - Systems and Networks Fall 2023










High Level Overview



The client is sending an encrypted message to the server, which is decrypting the message and sending the decrypted message back to the client. It’s important to understand that the sending thread is NOT sending messages to the receiving thread. The sending and receiving thread are both part of the client, and they work together to send and receive messages to and from the server.

  


































































































It is helpful to think about the client to server communication and the server to client communication separately.




3.1 Client to Server




The client’s sending thread sends DATA packets to the server. The client’s receiving thread listens for ACK and NACK packets. If the receiving thread receives an ACK, it signals to the sending thread to send the next packet. If the receiving thread receives a NACK, it signals to the sending thread to resend the last packet.




3.2 Server to Client




The client’s receiving thread receives a DATA packet from the server. If the packet is uncorrupted, the data is written to the buffer and the receiving thread sends an ACK to the server. If the packet is corrupted, the receiving thread sends a NACK to the server. The client’s sending thread is not involved with server to client communication.

 Project 5 CS 2200 - Systems and Networks Fall 2023










The Protocol Stack



We have provided you with code that implements the network protocol:




 Project 5 CS 2200 - Systems and Networks Fall 2023










Code Walkthrough



Here, we will briefly describe the code provided for this project. It is important that you study and understand the code given to you. The following diagram displays the interactions between various parts of the code:

  































































































The client program takes two arguments. The first argument is the server it should connect to (such as localhost), and the second argument is the port it should connect to (such as 4000). Thus, the client can be run as follows:




$ . / rtp−c l i e n t l o c a l h o s t 4000







5.1 Client Code Walkthrough




The client.c program represents the application layer. It uses the services provided by the transport layer (rtp.c). It begins by connecting to the remote host. Look at the rtp connect connection in rtp.c. It simply uses the services provided by the network layer to connect to the remote host. Next, the rtp connect function initializes its rtp connection structure, initializes its send and receive queue, initializes its mutexes, starts its threads, and returns the rtp connection structure.







Next, the client program sends a message encode using ROT13 cryptography (the letters of the alphabet are offset 13 places) to the remote host using rtp send message(). The rtp send message() message makes a copy of the information to send, places the message into a send queue, and returns so that the application can continue to do other things. A separate thread, the rtp send thread actually sends the data across the network. It waits for a message to be placed into the send queue, then extracts that message from the queue and sends it.







Next, the client program receives a decrypted message from the network. What happens if a message isn’t available or the entire message has not yet been received? The rtp receive message() function blocks until a message can be pulled from the receive queue. The rtp recv thread actually receives packets from the




 Project 5 CS 2200 - Systems and Networks Fall 2023










network and reassembles the packets into messages. Once it receives a message, it places the message into the receive queue so that rtp receive message can extract it and return it to the application layer.







The client program continues to send and receive messages until it is finished. Last, the client program calls rtp disconnect() to terminate the connection with the remote host. This function changes the state of the connection so that other threads will know that this connection is dead. The rtp disconnect() function then calls net disconnect(), signals the other threads, waits for the threads to finish, empties the queues, frees allocated space, and returns.







5.2 Packets and Types




For the purposes of this project, there are five packet types:




DATA - a data packet that contains part of a message in its payload.



LAST DATA - just like a data packet, but also signifies that it is the last packet in a message.



ACK - acknowledges the receipt of the last packet



NACK - a negative acknowledgment stating that the last packet received was corrupted.



TERM - tells the server to shut down (you don’t need to worry about this one as it’s only used in the provided code).






The packet format is defined in network.h. Each packet has a payload, which can be up to MAX PAYLOAD LENGTH bytes, a payload length indicator, type field, and a checksum.







Part I: Segmentation of Data



When data is sent over a network, the data is chopped up into one or more parts and sent inside packets. A packet contains information that describes the message such as the destination of the data, the source of the data, and the data itself. The data being sent over the network is referred to as the ’payload’. Look in network.h; what other fields does our network packet carry? Think about why each field is needed. How much payload data can we fit into each packet? (Note: as with many things in this project, the packet data structure is simplified).




(Part A) Open rtp.c and find the packetize function. Complete this function. Its purpose is to turn a message into an array of packets. It should:




Allocate an array of packets big enough to carry all of the data. (The provided code in the send thread function will free this array once it is done).



Populate all the fields of the packet including the payload. Remember, the last packet should be a LAST DATA packet. All other packets should be DATA packets. THIS IS IMPORTANT. The server checks for this, and it will disconnect you if packet types are not filled in correctly. If you neglect the LAST DATA packet, your program will hang forever waiting for a response from the server, because it is waiting on you forever to send a terminating packet.



The count variable points to an integer. Update this integer setting it equal to the length of the array you are returning.



Return the array of packets.






Hint: Remember that this is integer division. If length % MAX PAYLOAD LENGTH != 0 this is a special case that should be handled.







There are several other parts of the source code that say FIX ME. The code to be inserted in these parts of the program will simply provide additional functionality but are not necessary at this time. We will return to these parts of the code in Part II.

 Project 5 CS 2200 - Systems and Networks Fall 2023










Part II: When Things Go Wrong



In the stop-and-wait protocol, the sending thread does the following things:




Sends one packet at a time.



After each packet, wait for an ACK or a NACK to be received.



If a NACK is received, resend the last packet. Otherwise, send the next packet. The receiving thread should:



Compute the checksum for each packet payload upon arrival.



If the checksum does not match the checksum reported in the packet header, send a NACK. If it does match, send an ACK.



(Part A) Open rtp.c and find the checksum function. Complete this function. For the first two ASCII characters of the buffer, multiply each of their values by three and add them together. Then for the next two characters, divide each of their values by three and add them to the total. Repeat this for each group of two characters until the buffer is empty. Example: ”abcd” checksum = (a * 3) + (b * 3) + (c / 3) + (d / 3). This is how the server computes the checksum, and the client must compute the checksum the same way.




(Part B) Open rtp.c and find the rtp recv thread function. If the packet is a DATA packet, the payload is added to the current buffer. Modify the implementation so that the data is only added to the buffer if the checksum of the data matches the checksum in the packet header. Next, implement the code that will signal the sending thread that a NACK or ACK has been received. You will also need to determine a way to tell the sending thread whether a negative or positive acknowledgment was received. (Hint: it’s ok to add fields to the rtp connection t data structure).







(Part C) Open rtp.c and find the rtp recv thread function. Find the line that says FIX ME: Part II-C. At this point in the function, an entire message has been received. Implement the code such that a new message variable is allocated, and its respective fields have been assigned with the buffer’s contents and length. Then, add that message variable to the rtp client’s queue using the provided queue add function. Do this in a thread-safe manner, and signal the recv cond condition variable to let the client know a full message has been received.







(Part D) Open rtp.c and find the rtp send thread function. Find the line that says FIX ME: Part II-D. At this point, you should wait to be signaled by the receiving thread that a NACK or ACK has been received. Once notified, take the appropriate action. You should NOT call net receive packet in the send thread. The receiving thread is responsible for receiving packets.







Running the Project



First, you will need to make sure that python 3 is installed on your system to run the server. If you do not have python installed, you can install it with the following commands:




sudo apt−g e t update
$ sudo apt−g e t i n s t a l l python3 . 6




Next, to compile all of the code you wrote, use the following command:




make



Then to run the server on linux, use the following command:




$ python rtp−s e r v e r −p [ p o r t number ] [− c c o r r u p t i o n r a t e ]







Note: if the python command above does not work, you may need to replace python with python3.

 Project 5 CS 2200 - Systems and Networks Fall 2023










Your client should work with an UNMODIFIED version of the server in python 3. For example, if you wanted to run a server on port 8080 with a corruption rate of 99%, you would execute the following command:




$ python rtp−s e r v e r . py −p 8080 −c . 9 9




If you wanted to run a client that would send messages to this server, you would then execute the following command (in a different terminal):




$ . / rtp−c l i e n t 1 2 7 . 0 . 0 . 1 8080




You must start an instance of the server first, then run the client.




Warning: You may run into the following ”Port in Use” error:




"OSError: [Errno 98] Address already in use".




This generally occurs when a server is already running in the background. There are many ways to solve this, but we recommend using the following commands:




$ ps -ef |grep -v ’grep’ | grep ’python3.6 rtp-server.py’




burdell 7302 7261 0 4:20 pts/1 00:00:00 python3.6 rtp-server.py -p 8080 -c 0 $ sudo kill -9 7302




Note: The first number is the process ID, or PID, used in the kill command.




Managing multiple terminal sessions can be a pain, so we recommend using tmux to manage the terminals running your client and the server.




The server will take the client’s messages and decode them using ROT13. The server will be printing out debug statements for you to understand what it is doing.




Deliverables



You need to upload src/rtp.c and src/rtp.h to Gradescope, and an autograder will run to check if your project is correct. The autograder may take a couple of minutes to run. If you modify files other thanrtp.c and rtp.h the autograder will likely not run.




Some of the points for the project will be given by the autograder but some will need to be manually graded by the TAs after the deadline. Make sure that you submit the correct version to Gradescope as there will not be time for regrades on this project since it is due at the end of the semester. Additionally, there will be no demos for this project.

More products