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Programming Assignment 1: Suffix Trees Solution


Introduction

Welcome to your first programming assignment of the Algorithms on Strings class! In this programming as-signment, you will be practicing implementing a fundamental data structure — suffix tree. Once constructed, a suffix tree allows to solve many non-trivial computational problems for a given string (or strings). As usual, the problems are arranged in order of increasing difficulty: in the first problems your goal is to implement carefully known algorithms, while in the last problem your goal is to first design an algorithm and then to implement it.

In this programming assignment, the grader will show you the input data if your solution fails on any of the tests. This is done to help you to get used to the algorithmic problems in general and get some experience debugging your programs while knowing exactly on which tests they fail. However, for all the following programming assignments, the grader will show the input data only in case your solution fails on one of the first few tests (please review the questions 7.4 and 7.5 in the FAQ section for a more detailed explanation of this behavior of the grader).

Learning Outcomes

Upon completing this programming assignment you will be able to:

    1. construct a trie from a collection of patterns;

    2. use this trie to find all occurrences of patterns in a given text without scanning the text many times;

    3. do this again, but in a situation when it is allowed for some patterns to be prefixes of some other patterns;

    4. construct the suffix tree of a string;

    5. use suffix trees to find the shortest non-shared substring.

Passing Criteria: 3 out of 5

Passing this programming assignment requires passing at least 3 out of 5 code problems from this assignment. In turn, passing a code problem requires implementing a solution that passes all the tests for this problem in the grader and does so under the time and memory limits specified in the problem statement.





1
Contents

1
Problem: Construct a Trie from a Collection of Patterns
3
2
Problem: Multiple Pattern Matching
6
3
Problem: Generalized Multiple Pattern Matching
8
4
Problem: Construct the Suffix Tree of a String
10
5
Advanced Problem: Find the Shortest Non-Shared Substring of Two Strings
13
6
General Instructions and Recommendations on Solving Algorithmic Problems
15

6.1
Reading the Problem Statement  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15

6.2
Designing an Algorithm  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15

6.3
Implementing Your Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15

6.4
Compiling Your Program  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15

6.5
Testing Your Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17

6.6
Submitting Your Program to the Grading System . . . . . . . . . . . . . . . . . . . . . . . . .
17

6.7
Debugging and Stress Testing Your Program  . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
7
Frequently Asked Questions
18

7.1
I submit the program, but nothing happens. Why? . . . . . . . . . . . . . . . . . . . . . . . .
18

7.2
I submit the solution only for one problem, but all the problems in the assignment are graded.



Why?  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18

7.3
What are the possible grading outcomes, and how to read them?  . . . . . . . . . . . . . . . .
18

7.4
How to understand why my program fails and to fix it?  . . . . . . . . . . . . . . . . . . . . .
19

7.5
Why do you hide the test on which my program fails?  . . . . . . . . . . . . . . . . . . . . . .
19

7.6
My solution does not pass the tests? May I post it in the forum and ask for a help? . . . . . .
20

7.7
My implementation always fails in the grader, though I already tested and stress tested it a



lot. Would not it be better if you give me a solution to this problem or at least the test cases



that you use? I will then be able to fix my code and will learn how to avoid making mistakes.



Otherwise, I do not feel that I learn anything from solving this problem. I am just stuck. . . .
20

























2
    • Problem: Construct a Trie from a Collection of Patterns

Problem Introduction

For a collection of strings Patterns, Trie(Patterns) is defined as follows.

    • The trie has a single root node with indegree 0.

    • Each edge of Trie(Patterns) is labeled with a letter of the alphabet.

    • Edges leading out of a given node have distinct labels.

    • Every string in Patterns is spelled out by concatenating the letters along some path from the root downward.

    • Every path from the root to a leaf (i.e, node with outdegree 0), spells a string from Patterns.

Tries are a common way of storing a dictionary of words and are used, e.g., for implementing an auto-complete feature in text editors (on your laptop or mobile phone), code editors, and web search engines like Google or Yandex. Just imagine how much time is saved everyday by this feature.












Problem Description

Task. Construct a trie from a collection of patterns.

Input Format. An integer and a collection of strings Patterns = { 1, . . . , } (each string is given on a separate line).

Constraints. 1 ≤ ≤ 100; 1 ≤ | | ≤ 100 for all 1 ≤ ≤ ; ’s contain only symbols A, C, G, T; no is a prefix of for all 1 ≤ ̸= ≤ .

Output Format. The adjacency list corresponding to Trie(Patterns), in the following format. If Trie(Patterns) has nodes, first label the root with 0 and then label the remaining nodes with the integers 1 through − 1 in any order you like. Each edge of the adjacency list of Trie(Patterns) will be encoded by a triple: the first two members of the triple must be the integers   , labeling the initial and terminal nodes of the edge, respectively; the third member of the triple must be the symbol labeling the edge; output each such triple in the format u->v:c (with no spaces) on a separate line.

Time Limits.


language
C
C++
Java
Python
C#
Haskell
JavaScript
Ruby
Scala










time (sec)
0.5
0.5
2
2
0.75
1
2
2
4











Memory Limit. 512MB.





3
Sample 1.

Input:

1

ATA

Output:


0->1:A

2->3:A

1->2:T


0

A

1

T

2

A

3

Sample 2.

Input:

3

AT

AG

AC

Output:


0->1:A

1->4:C

1->3:G

1->2:T


0

A

1

T    G C


2    3    4

























4
Sample 3.

Input:

3

ATAGA

ATC

GAT

Output:


0->1:A

1->2:T

2->3:A

3->4:G

4->5:A

2->6:C

0->7:G

7->8:A

8->9:T


0

A    G

    • 7

T    A

    • 8
AC    T

3    6    9

G

4

A

5

Starter Files

The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: trie

Need Help?

Ask a question or see the questions asked by other learners at this forum thread.


















5
    • Problem: Multiple Pattern Matching

Problem Introduction

Another problem that can be solved efficiently with tries is the following.


Multiple Pattern Matching Problem

Find all occurrences of a collection of patterns in a text.

Input: A string Text and a collection Patterns containing (shorter) strings.

Output: All starting positions in Text where a string from Patterns appears as a substring.


Again, the multiple pattern matching problem has many applications like highlighting programming language keywords (like if, else, elif) in your favorite IDE (see the screenshot below) and locating reads in a reference genome.










Problem Description

Input Format. The first line of the input contains a string Text, the second line contains an integer , each of the following lines contains a pattern from Patterns = { 1, . . . , }.

Constraints. 1 ≤ |Text| ≤ 10 000; 1 ≤ ≤ 5 000; 1 ≤ | | ≤ 100 for all 1 ≤ ≤ ; all strings contain only symbols A, C, G, T; no is a prefix of for all 1 ≤ ̸= ≤ .

Output Format. All starting positions in Text where a string from Patterns appears as a substring in increasing order (assuming that Text is a 0-based array of symbols).

Time Limits.


language
C
C++
Java
Python
C#
Haskell
JavaScript
Ruby
Scala










time (sec)
1
1
3
7
1.5
2
7
7
6











Memory Limit. 512MB.

Sample 1.

Input:

AAA

1

AA

Output:


0 1

The pattern AA appears at positions 0 and 1. Note that these two occurrences of the pattern overlap.








6
Sample 2.

Input:

AA

1

T

Output:


There are no occurrences of the pattern in the text.

Sample 3.

Input:

AATCGGGTTCAATCGGGGT

2

ATCG

GGGT

Output:


141115

The pattern ATCG appears at positions 1 and 11, the pattern GGGT appears at positions 4 and 15.

Starter Files

The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: trie_matching

Need Help?

Ask a question or see the questions asked by other learners at this forum thread.





























7
    • Problem: Generalized Multiple Pattern Matching

Problem Introduction

The goal in this problem is to extend the solution for the previous problem such that it will be able to handle cases when one of the patterns is a prefix of another pattern. In this case, some patterns are spelled in a trie by traversing a path from the root to an internal vertex, but not to a leaf.

Problem Description

Input Format. The first line of the input contains a string Text, the second line contains an integer , each of the following lines contains a pattern from Patterns = { 1, . . . , }.

Constraints. 1 ≤ |Text| ≤ 10 000; 1 ≤ ≤ 5 000; 1 ≤ | | ≤ 100 for all 1 ≤ ≤ ; all strings contain only symbols A, C, G, T; it can be the case that is a prefix of for some   , .

Output Format. All starting positions in Text where a string from Patterns appears as a substring in increasing order (assuming that Text is a 0-based array of symbols). If more than one pattern appears starting at position , output once.

Time Limits.


language
C
C++
Java
Python
C#
Haskell
JavaScript
Ruby
Scala










time (sec)
1
1
3
7
1.5
2
7
7
6











Memory Limit. 512MB.

Sample 1.

Input:

AAA

1

AA

Output:


0 1

The pattern AA appears at positions 0 and 1. Note that these two occurrences of the pattern overlap.

Sample 2.

Input:

ACATA

3

AT

A

AG

Output:


0 2 4

Text contains occurrences of A at positions 0, 2, and 4, as well as an occurrence of AT at position 2.

Note that the trie looks as follows in this case:


A

TG


When spelling Text from position 0, we don’t reach a leaf. Still, there is an occurrence of the pattern A at this position.

8
Starter Files

The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: trie_matching_extended

Need Help?

Ask a question or see the questions asked by other learners at this forum thread.




















































9
    • Problem: Construct the Suffix Tree of a String

Problem Introduction

A suffix tree is an extremely powerful indexing data structure having applications in areas like pattern match-ing, data compression, and bioinformatics. Your goal in this problem is to implement this data structure.

Storing Trie(Patterns) requires a great deal of memory. So let’s process Text into a data structure instead. Our goal is to compare each string in Patterns against Text without needing to traverse Text from beginning to end. In more familiar terms, instead of packing Patterns onto a bus and riding the long distance down Text, our new data structure will be able to “teleport” each string in Patterns directly to its occurrences in Text.

A suffix trie, denoted SuffixTrie (Text), is the trie formed from all suffixes ofText. From now on, we append the dollar-sign (“$”) to Text in order to mark the end of Text. We will also label each leaf of the resulting trie by the starting position of the suffix whose path through the trie ends at this leaf (using 0-based indexing). This way, when we arrive at a leaf, we will immediately know where this suffix came from in Text.

However, the runtime and memory required to construct SuffixTrie (Text) are both equal to the combined length of all suffixes inText. There are |Text| suffixes ofText, ranging in length from 1 to |Text| and having total length |Text| · (|Text| + 1)/2, which is (|Text|2). Thus, we need to reduce both the construction time and memory requirements of suffix tries to make them practical.

Let’s not give up hope on suffix tries. We can reduce the number of edges in SuffixTrie (Text) by combin-ing the edges on any non-branching path into a single edge. We then label this edge with the concatenation of symbols on the consolidated edges. The resulting data structure is called a suffix tree , written Suffix-Tree(Text).

To match a single Pattern to Text, we thread Pattern into SuffixTree (Text) by the same process used for a suffix trie. Similarly to the suffix trie, we can use the leaf labels to find starting positions of successfully matched patterns.

Suffix trees save memory because they do not need to store concatenated edge labels from each non-branching path. For example, a suffix tree does not need ten bytes to store the edge labeled “mabananas$” in SuffixTree (“panamabananas$”); instead, it suffices to store a pointer to position 4 of “panamabananas$”, as well as the length of “mabananas$”. Furthermore, suffix trees can be constructed in linear time, without having to first construct the suffix trie! We will not ask you to implement this fast suffix tree construction algorithm because it is quite complex.

Problem Description

Task. Construct the suffix tree of a string.

Input Format. A string Text ending with a “$” symbol.

Constraints. 1 ≤ |Text| ≤ 5 000; except for the last symbol, Text contains symbols A, C, G, T only.

Output Format. The strings labeling the edges of SuffixTree (Text) in any order.

Time Limits.


language
C
C++
Java
Python
C#
Haskell
JavaScript
Ruby
Scala










time (sec)
1
1
3
10
1.5
2
10
10
6











Memory Limit. 512MB.








10
Sample 1.

Input:


A$

Output:


A$

$



$    A$

1    0

Sample 2.

Input:


ACA$

Output:


$

A

$

CA$

CA$



$    A    CA$

3    1

$    CA$

2    0
































11
Sample 3.

Input:


ATAAATG$

Output:


AAATG$

G$

T

ATG$

TG$

A

A

AAATG$

G$

T

G$

$




$
A
G$T
7

6
A
T
AAATG$   G$

1    5

ATG$ TG$


G$   AAATG$
2
3
4
0

Starter Files

The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: suffix_tree

What To Do

You can construct a trie from all the suffixes of the initial string as in the first problem. Then you can “compress” it into the suffix tree by deleting all nodes of the trie with only one child, merging the incoming and the outgoing edge of such node into one edge, concatenating the edge labels. However, if you do this and also store the substrings as edge labels directly, this will be too slow and also use too much memory. Use the hint from the lecture to only store the pair (start, length) of the substring of text corresponding to the edge label instead of storing this substring itself. Also note that when you create an edge from a node to a leaf of the tree, you don’t need to go through the whole substring corresponding to this edge character-by-character, you already know the start and the length of the corresponding substring. If it’s still too slow, you’ll need to build the suffix tree directly without building the suffix trie first. To do that, you’ll need to do almost the same, but creating the nodes only when branching happens by breaking the existing edge in the middle.

Need Help?

Ask a question or see the questions asked by other learners at this forum thread.



12
    • Advanced Problem: Find the Shortest Non-Shared Substring of Two Strings

We strongly recommend you start solving advanced problems only when you are done with the basic problems (for some advanced problems, algorithms are not covered in the video lectures and require additional ideas to be solved; for some other advanced problems, algorithms are covered in the lectures, but implementing them is a more challenging task than for other problems).


Shortest Non-Shared Substring Problem

Find the shortest substring of one string that does not appear in another string.

Input: Strings Text1 and Text2.
Output: The shortest (non-empty) substring of Text1 that does not appear in Text2.


A naive way to solve this problem is to iterate through all substrings of Text1 and for substring to check whether it appears in Text2. This gives an algorithm with the running time ( 4) (where = max{Text1, Text2}. Surprisingly, one can solve this problem in time ( ) using suffix trees! (This, however, requires linear time construction of suffix trees. Since the corresponding algorithm is quite com-plex, we will not ask you to implement it.) For this, construct the suffix tree of a string Text1#Text2$ (where

    • and $ are new symbols). Do you see how to traverse the constructed tree to find the shortest non-shared substring?

If in the first stage of this algorithm a linear time suffix tree construction algorithm is used, then the resulting algorithm has linear time, too. This is a truly remarkable fact. To appreciate it, try to invent a linear time algorithm for this problem that does not exploit suffix trees.

Problem Description

Input Format. Strings Text1 and Text2.

Constraints. 1 ≤ |Text1|, |Text2| ≤ 2 000; strings have equal length (|Text1| = |Text2|), are not equal (Text1 ̸= Text2), and contain symbols A, C, G, T only.
Output Format. The shortest (non-empty) substring of Text1 that does not appear in Text2. (Multiple solutions may exist, in which case you may return any one.)

Time Limits.


language
C
C++
Java
Python
C#
Haskell
JavaScript
Ruby
Scala










time (sec)
1
1
5
8
1.5
2
8
8
10











Memory Limit. 1024MB.

Sample 1.

Input:

A

T

Output:


A
Text2 does not contain the string A, hence it is clearly a shortest such string.







13
Sample 2.

Input:

AAAAAAAAAAAAAAAAAAAA

TTTTTTTTTTTTTTTTTTTT

Output:


A
Again, Text2 does not contain the string A, so it is a shortest one.

Sample 3.

Input:

CCAAGCTGCTAGAGG

CATGCTGGGCTGGCT

Output:


AA

In this case, Text2 contains all symbols A, C, G, T, that is, all substrings of Text1 of length 1. At the same time, Text2 does not contain AA, hence it is a shortest substring of Text1 that does not appear in Text2.

Sample 4.

Input:

ATGCGATGACCTGACTGA

CTCAACGTATTGGCCAGA

Output:


ATG

The string ATG is a substring of Text1 and it does not appear in Text2. At the same time, Text2 contains all 16 strings of length 2 and all 4 strings of length 1.

Starter Files

The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: non_shared_substring

Need Help?

Ask a question or see the questions asked by other learners at this forum thread.




















14
    • General Instructions and Recommendations on Solving Algorith-mic Problems

Your main goal in an algorithmic problem is to implement a program that solves a given computational problem in just few seconds even on massive datasets. Your program should read a dataset from the standard input and write an answer to the standard output.

Below we provide general instructions and recommendations on solving such problems. Before reading them, go through readings and screencasts in the first module that show a step by step process of solving two algorithmic problems: link.

6.1    Reading the Problem Statement

You start by reading the problem statement that contains the description of a particular computational task as well as time and memory limits your solution should fit in, and one or two sample tests. In some problems your goal is just to implement carefully an algorithm covered in the lectures, while in some other problems you first need to come up with an algorithm yourself.

6.2    Designing an Algorithm

If your goal is to design an algorithm yourself, one of the things it is important to realize is the expected running time of your algorithm. Usually, you can guess it from the problem statement (specifically, from the subsection called constraints) as follows. Modern computers perform roughly 108–109 operations per second. So, if the maximum size of a dataset in the problem description is = 105, then most probably an algorithm with quadratic running time is not going to fit into time limit (since for = 105, 2 = 1010) while a solution with running time ( log ) will fit. However, an ( 2) solution will fit if is up to 103 = 1000, and if is at most 100, even ( 3) solutions will fit. In some cases, the problem is so hard that we do not know a polynomial solution. But for up to 18, a solution with (2 2) running time will probably fit into the time limit.

To design an algorithm with the expected running time, you will of course need to use the ideas covered in the lectures. Also, make sure to carefully go through sample tests in the problem description.

6.3    Implementing Your Algorithm

When you have an algorithm in mind, you start implementing it. Currently, you can use the following programming languages to implement a solution to a problem: C, C++, C#, Haskell, Java, JavaScript, Python2, Python3, Ruby, Scala. For all problems, we will be providing starter solutions for C++, Java, and Python3. If you are going to use one of these programming languages, use these starter files. For other programming languages, you need to implement a solution from scratch.

6.4    Compiling Your Program

For solving programming assignments, you can use any of the following programming languages: C, C++, C#, Haskell, Java, JavaScript, Python2, Python3, Ruby, and Scala. However, we will only be providing starter solution files forC++, Java, and Python3. The programming language of your submission is detected automatically, based on the extension of your submission.

We have reference solutions in C++, Java and Python3 which solve the problem correctly under the given restrictions, and in most cases spend at most 1/3 of the time limit and at most 1/2 of the memory limit. You can also use other languages, and we’ve estimated the time limit multipliers for them, however, we have no guarantee that a correct solution for a particular problem running under the given time and memory constraints exists in any of those other languages.

Your solution will be compiled as follows. We recommend that when testing your solution locally, you use the same compiler flags for compiling. This will increase the chances that your program behaves in the

15

same way on your machine and on the testing machine (note that a buggy program may behave differently when compiled by different compilers, or even by the same compiler with different flags).

    • C (gcc 5.2.1). File extensions: .c. Flags:


gcc  - pipe  - O2  - std = c11  < filename >  - lm

    • C++ (g++ 5.2.1). File extensions: .cc, .cpp. Flags:


g ++  - pipe  - O2  - std = c ++14  < filename >  - lm

If your C/C++ compiler does not recognize -std=c++14 flag, try replacing it with -std=c++0x flag or compiling without this flag at all (all starter solutions can be compiled without it). On Linux and MacOS, you most probably have the required compiler. On Windows, you may use your favorite compiler or install, e.g., cygwin.

    • C# (mono 3.2.8). File extensions: .cs. Flags: mcs

    • Haskell (ghc 7.8.4). File extensions: .hs. Flags: ghc - O2

    • Java (Open JDK 8). File extensions: .java. Flags: javac - encoding UTF -8

java  - Xmx1024m

    • JavaScript (Node v6.3.0). File extensions: .js. Flags: nodejs

    • Python 2 (CPython 2.7). File extensions: .py2 or .py (a file ending in.py needs to have a first line which is a comment containing “python2”). No flags:

python2

    • Python 3 (CPython 3.4). File extensions: .py3 or .py (a file ending in.py needs to have a first line which is a comment containing “python3”). No flags:

python3

    • Ruby (Ruby 2.1.5). File extensions: .rb. ruby

    • Scala (Scala 2.11.6). File extensions: .scala. scalac









16
6.5    Testing Your Program

When your program is ready, you start testing it. It makes sense to start with small datasets (for example, sample tests provided in the problem description). Ensure that your program produces a correct result.

You then proceed to checking how long does it take your program to process a massive dataset. For this, it makes sense to implement your algorithm as a function like solve(dataset) and then implement an additional procedure generate() that produces a large dataset. For example, if an input to a problem is a sequence of integers of length 1 ≤ ≤ 105, then generate a sequence of length exactly 105, pass it to your solve() function, and ensure that the program outputs the result quickly.

Also, check the boundary values. Ensure that your program processes correctly sequences of size = 1, 2, 105. If a sequence of integers from 0 to, say, 106 is given as an input, check how your program behaves when it is given a sequence 0, 0, . . . , 0 or a sequence 106, 106, . . . , 106. Check also on randomly generated data. For each such test check that you program produces a correct result (or at least a reasonably looking result).

In the end, we encourage you to stress test your program to make sure it passes in the system at the first attempt. See the readings and screencasts from the first week to learn about testing and stress testing: link.

6.6    Submitting Your Program to the Grading System

When you are done with testing, you submit your program to the grading system. For this, you go the submission page, create a new submission, and upload a file with your program. The grading system then compiles your program (detecting the programming language based on your file extension, see Subsection 6.4) and runs it on a set of carefully constructed tests to check that your program always outputs a correct result and that it always fits into the given time and memory limits. The grading usually takes no more than a minute, but in rare cases when the servers are overloaded it might take longer. Please be patient. You can safely leave the page when your solution is uploaded.

As a result, you get a feedback message from the grading system. The feedback message that you will love to see is: Good job! This means that your program has passed all the tests. On the other hand, the three messages Wrong answer, Time limit exceeded, Memory limit exceeded notify you that your program failed due to one these three reasons. Note that the grader will not show you the actual test you program have failed on (though it does show you the test if your program have failed on one of the first few tests; this is done to help you to get the input/output format right).

6.7    Debugging and Stress Testing Your Program

If your program failed, you will need to debug it. Most probably, you didn’t follow some of our suggestions from the section 6.5. See the readings and screencasts from the first week to learn about debugging your program: link.

You are almost guaranteed to find a bug in your program using stress testing, because the way these programming assignments and tests for them are prepared follows the same process: small manual tests, tests for edge cases, tests for large numbers and integer overflow, big tests for time limit and memory limit checking, random test generation. Also, implementation of wrong solutions which we expect to see and stress testing against them to add tests specifically against those wrong solutions.

Go ahead, and we hope you pass the assignment soon!










17
    • Frequently Asked Questions

7.1    I submit the program, but nothing happens. Why?

You need to create submission and upload the file with your solution in one of the programming languagesC, C++, Java, or Python (see Subsections 6.3 and 6.4). Make sure that after uploading the file with your solution you press on the blue “Submit” button in the bottom. After that, the grading starts, and the submission being graded is enclosed in an orange rectangle. After the testing is finished, the rectangle disappears, and the results of the testing of all problems is shown to you.

7.2    I submit the solution only for one problem, but all the problems in the assignment are graded. Why?

Each time you submit any solution, the last uploaded solution for each problem is tested. Don’t worry: this doesn’t affect your score even if the submissions for the other problems are wrong. As soon as you pass the sufficient number of problems in the assignment (see in the pdf with instructions), you pass the assignment. After that, you can improve your result if you successfully pass more problems from the assignment. We recommend working on one problem at a time, checking whether your solution for any given problem passes in the system as soon as you are confident in it. However, it is better to test it first, please refer to the reading about stress testing: link.

7.3    What are the possible grading outcomes, and how to read them?

Your solution may either pass or not. To pass, it must work without crashing and return the correct answers on all the test cases we prepared for you, and do so under the time limit and memory limit constraints specified in the problem statement. If your solution passes, you get the corresponding feedback "Good job!" and get a point for the problem. If your solution fails, it can be because it crashes, returns wrong answer, works for too long or uses too much memory for some test case. The feedback will contain the number of the test case on which your solution fails and the total number of test cases in the system. The tests for the problem are numbered from 1 to the total number of test cases for the problem, and the program is always tested on all the tests in the order from the test number 1 to the test with the biggest number.

Here are the possible outcomes:

Good job! Hurrah! Your solution passed, and you get a point!

Wrong answer. Your solution has output incorrect answer for some test case. If it is a sample test case from the problem statement, or if you are solving Programming Assignment 1, you will also see the input data, the output of your program and the correct answer. Otherwise, you won’t know the input, the output, and the correct answer. Check that you consider all the cases correctly, avoid integer overflow, output the required white space, output the floating point numbers with the required precision, don’t output anything in addition to what you are asked to output in the output specification of the problem statement. See this reading on testing: link.

Time limit exceeded. Your solution worked longer than the allowed time limit for some test case. If it is a sample test case from the problem statement, or if you are solving Programming Assignment 1, you will also see the input data and the correct answer. Otherwise, you won’t know the input and the correct answer. Check again that your algorithm has good enough running time estimate. Test your program locally on the test of maximum size allowed by the problem statement and see how long it works. Check that your program doesn’t wait for some input from the user which makes it to wait forever. See this reading on testing: link.

Memory limit exceeded. Your solution used more than the allowed memory limit for some test case. If it is a sample test case from the problem statement, or if you are solving Programming Assignment 1,


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you will also see the input data and the correct answer. Otherwise, you won’t know the input and the correct answer. Estimate the amount of memory that your program is going to use in the worst case and check that it is less than the memory limit. Check that you don’t create too large arrays or data structures. Check that you don’t create large arrays or lists or vectors consisting of empty arrays or empty strings, since those in some cases still eat up memory. Test your program locally on the test of maximum size allowed by the problem statement and look at its memory consumption in the system.

Cannot check answer. Perhaps output format is wrong. This happens when you output something completely different than expected. For example, you are required to output word “Yes” or “No”, but you output number 1 or 0, or vice versa. Or your program has empty output. Or your program outputs not only the correct answer, but also some additional information (this is not allowed, so please follow exactly the output format specified in the problem statement). Maybe your program doesn’t output anything, because it crashes.

Unknown signal 6 (or 7, or 8, or 11, or some other). This happens when your program crashes. It can be because of division by zero, accessing memory outside of the array bounds, using uninitialized variables, too deep recursion that triggers stack overflow, sorting with contradictory comparator, re-moving elements from an empty data structure, trying to allocate too much memory, and many other reasons. Look at your code and think about all those possibilities. Make sure that you use the same compilers and the same compiler options as we do. Try different testing techniques from this reading: link.

Internal error: exception... Most probably, you submitted a compiled program instead of a source code.

Grading failed. Something very wrong happened with the system. Contact Coursera for help or write in the forums to let us know.

7.4    How to understand why my program fails and to fix it?

If your program works incorrectly, it gets a feedback from the grader. For the Programming Assignment 1, when your solution fails, you will see the input data, the correct answer and the output of your program in case it didn’t crash, finished under the time limit and memory limit constraints. If the program crashed, worked too long or used too much memory, the system stops it, so you won’t see the output of your program or will see just part of the whole output. We show you all this information so that you get used to the algorithmic problems in general and get some experience debugging your programs while knowing exactly on which tests they fail.

However, in the following Programming Assignments throughout the Specialization you will only get so much information for the test cases from the problem statement. For the next tests you will only get the result: passed, time limit exceeded, memory limit exceeded, wrong answer, wrong output format or some form of crash. We hide the test cases, because it is crucial for you to learn to test and fix your program even without knowing exactly the test on which it fails. In the real life, often there will be no or only partial information about the failure of your program or service. You will need to find the failing test case yourself. Stress testing is one powerful technique that allows you to do that. You should apply it after using the other testing techniques covered in this reading.

7.5    Why do you hide the test on which my program fails?

Often beginner programmers think by default that their programs work. Experienced programmers know, however, that their programs almost never work initially. Everyone who wants to become a better programmer needs to go through this realization.

When you are sure that your program works by default, you just throw a few random test cases against it, and if the answers look reasonable, you consider your work done. However, mostly this is not enough. To


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make one’s programs work, one must test them really well. Sometimes, the programs still don’t work although you tried really hard to test them, and you need to be both skilled and creative to fix your bugs. Solutions to algorithmic problems are one of the hardest to implement correctly. That’s why in this Specialization you will gain this important experience which will be invaluable in the future when you write programs which you really need to get right.

It is crucial for you to learn to test and fix your programs yourself. In the real life, often there will be no or only partial information about the failure of your program or service. Still, you will have to reproduce the failure to fix it (or just guess what it is, but that’s rare, and you will still need to reproduce the failure to make sure you have really fixed it). When you solve algorithmic problems, it is very frequent to make subtle mistakes. That’s why you should apply the testing techniques described in this reading to find the failing test case and fix your program.

7.6    My solution does not pass the tests? May I post it in the forum and ask for a help?

No, please do not post any solutions in the forum or anywhere on the web, even if a solution does not pass the tests (as in this case you are still revealing parts of a correct solution). Recall the third item of the Coursera Honor Code: “I will not make solutions to homework, quizzes, exams, projects, and other assignments available to anyone else (except to the extent an assignment explicitly permits sharing solutions). This includes both solutions written by me, as well as any solutions provided by the course staff or others” (link).

7.7    My implementation always fails in the grader, though I already tested and stress tested it a lot. Would not it be better if you give me a solution to this problem or at least the test cases that you use? I will then be able to fix my code and will learn how to avoid making mistakes. Otherwise, I do not feel that I learn anything from solving this problem. I am just stuck.

First of all, you always learn from your mistakes.

The process of trying to invent new test cases that might fail your program and proving them wrong is often enlightening. This thinking about the invariants which you expect your loops, ifs, etc. to keep and proving them wrong (or right) makes you understand what happens inside your program and in the general algorithm you’re studying much more.

Also, it is important to be able to find a bug in your implementation without knowing a test case and without having a reference solution. Assume that you designed an application and an annoyed user reports that it crashed. Most probably, the user will not tell you the exact sequence of operations that led to a crash. Moreover, there will be no reference application. Hence, once again, it is important to be able to locate a bug in your implementation yourself, without a magic oracle giving you either a test case that your program fails or a reference solution. We encourage you to use programming assignments in this class as a way of practicing this important skill.

If you have already tested a lot (considered all corner cases that you can imagine, constructed a set of manual test cases, applied stress testing), but your program still fails and you are stuck, try to ask for help on the forum. We encourage you to do this by first explaining what kind of corner cases you have already considered (it may happen that when writing such a post you will realize that you missed some corner cases!) and only then asking other learners to give you more ideas for tests cases.









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