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Computing Machinery I Assignment 2 Solution




Integer Multiplication using Add and Shift Operations




Create an ARMv8 assembly language program that implements the following integer multiplication program:







#include <stdio.h

#define FALSE 0

#define TRUE 1




int main()

{

int multiplier, multiplicand, product, i, negative;

long int result, temp1, temp2;




// Initialize variables

multiplicand = -16843010;

multiplier = 70;

product = 0;




// Print out initial values of variables

printf("multiplier = 0x%08x (%d) multiplicand = 0x%08x (%d)\n\n",

multiplier, multiplier, multiplicand, multiplicand);




// Determine if multiplier is negative

negative = multiplier < 0 ? TRUE : FALSE;




// Do repeated add and shift

for (i = 0; i < 32; i++) {

if (multiplier & 0x1) {

product = product + multiplicand;

}




// Arithmetic shift right the combined product and multiplier

multiplier = multiplier 1;

if (product & 0x1) {

multiplier = multiplier | 0x80000000;

} else {

multiplier = multiplier & 0x7FFFFFFF;

}

product = product 1;

}




// Adjust product register if multiplier is negative

if (negative) {

product = product - multiplicand;

}




// Print out product and multiplier

printf("product = 0x%08x multiplier = 0x%08x\n",

product, multiplier);




// Combine product and multiplier together

temp1 = (long int)product & 0xFFFFFFFF;

temp1 = temp1 << 32;

temp2 = (long int)multiplier & 0xFFFFFFFF;

result = temp1 + temp2;




// Print out 64-bit result

printf("64-bit result = 0x%016lx (%ld)\n", result, result);




return 0;

}







Be sure to use 32-bit registers for variables declared using int, and 64-bit registers for variables declared using long int. Use m4 macros to name the registers to make your code more readable. Name the program assign2a.asm. Optimize your code so that it uses as few instructions as possible.




Also run the program in gdb, displaying the contents of key registers as the program executes; you should show that the algorithm is working as expected. Capture the gdb session using the Unix command script and name the output file script.txt.




Create a second version of the program (called assign2b.asm) that uses 522133279 for the multiplicand, and 200 for the multiplier. Also create a third version of the program (called assign2c.asm) that uses -252645136 for the multiplicand, and -256 for the multiplier.




Other Requirements




Make sure your code is properly formatted into columns, is readable and fully documented, and includes identifying information at the top of each file. You must comment each line of assembly code. Your code should also be well designed: make sure it is well organized, clear, and concise.




New Skills Needed for this Assignment:




Use of bitwise logical and shift operations
Use of branching and condition code tests
Understanding of hexadecimal and binary numbers



Submit the following:




Your assembly source code files for the 3 programs, and your script output file. Use the Assignment 2 Dropbox Folder in D2L to submit electronically. The TA will assemble and run your programs to test them. Be sure to name your programs and script file as described above.
Computing Machinery I

Assignment 2 Grading







Student:__________________________________________










Functionality:




Correct calculation of product 4 ______




Use of bit masking 6 ______




Use of shift instructions 3 ______




Display to screen 3 ______




Optimization 3 ______




Script showing gdb session 3 ______




Complete documentation and commenting 4 ______




Formatting (use of columns and white space) 4 ______




Design quality 2 ______




Version 2 2 ______




Version 3 2 ______










Total 36 ______ _____%

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