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You will write a shuffling program. It should alternate printing lines starting at the beginning of the file moving forward and lines at the end of the file moving backwards. So, your output should alternate with lines from the beginning of the file and lines from the end. With this input:




first

second

third

fourth




fifth




the program should produce this output:




first

fifth

second

fourth




third




Note: this means you need to read in the entire file before producing output.




This program should be invoked as follows:







shell% ./shuffle -i inputfile -o outputfile




The above line means the users typed in the name of the shuffling program ./shuffle and gave it two inputs: an input file to shuffle called inputfile and an output file to put the shuffled results into called outputfile.







Input files can be any text file - you can try it on your program, even.




In your shuffling program, you must use fopen() , fread() , fwrite() , and fclose() to access files. These do not read files a line at a time, so you will need to figure out how to find what is on each line.







We will provide the same automated tests that we will use to grade the program by Friday, 9/15 at 5 pm.




Hints




If you want to figure out how big in the input file is before reading it in, use the stat() or fstat() calls.







You will need to create a data structure in memory, such as an array, to hold the file contents for shuffling.




To exit, call exit() with a single argument. This argument to exit() is then available to the user to see if the program returned an error (i.e., return 1 by calling exit(1) ) or exited cleanly (i.e., returned 0 by calling exit(0) ).







The routine malloc() is useful for memory allocation. Make sure to exit cleanly if malloc fails!










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shuffle.v1.c

here (yet).

2/8/2020 CS 537 - Introduction to Operating Systems - Fall 2017 | Site / Project0Shuffling




If you don't know how to use these functions, use the man pages. For example, typing man fopen at the command line will give you a lot of information on how to open files.




Assumptions and Errors




Line length: You can assume that the lines in the file will be less or equal to 511 characters (so 512 with the trailing null '\0')




File length: Input files can be any length, but will fit in memory. Two copies of the file may not fit in memory, so however you store file data in memory, you should only have one copy




Number of lines: there can be any number of lines, but the number of lines will be less than the size of the file. You can use the fstat function to determine how long the file is, and this will tell you the maximum number of lines in the file. It is also reasonable to re-allocate data structures if the file is longer than you initially expect.




Line format: All lines in the input will end in a trailing newline '\n'




Invalid files: If the user specifies an input or output file that you cannot open (for whatever reason), the shuffle program should EXACTLY print: Error: Cannot open file foo , with no extra spaces (if the file was named foo ) and then exit with exit(1) to return an error.




Too few or many arguments passed to program: If the user runs shuffle without any arguments, or in




some other way passes incorrect flags and such to shuffle, print Usage: shuffle -i inputfile -o outputfile and exit with exit(1) to return an error.




Printing errors: On any error code, you should print the error to the screen using fprintf(), and send the error message to stderr (standard error) and not stdout (standard output). This is accomplished in your C code as follows:







fprintf(stderr, “whatever the error message is\n”);




General Advice




Start small, and get things working incrementally. For example, first get a program that simply reads in the input file, one line at a time, and prints out what it reads in. Then, slowly add features and test them as you go.




Testing is critical. One great programmer I once knew said you have to write 5-10 lines of test code for every line of code you produce; testing your code to make sure it works is crucial. Write tests to see if your code handles all the cases you think it should. Be as comprehensive as you can be. Of course, when grading your projects, we will be. Thus, it is better if you find your bugs first, before we do.




Keep old versions around. Keep copies of older versions of your program around, as you may introduce bugs and not be able to easily undo them. A simple way to do this is to keep copies around, by explicitly making copies of the file at various points during development. For example, let's say you get a simple version of shuffle.c working (say, that just reads in the file); type cp shuffle.c shuffle.v1.c to make a copy into the file




. More sophisticated developers use version control systems like git , but we'll not get into that







Keep your source code in a private directory. An easy way to do this is to log into your account and first change directories into private/ and then make a directory therein (say p1 , by typing mkdir p1 after you've typed cd private/ to change into the private directory). However, you can always check who can read the contents of your AFS directory by using the fs command. For example, by typing in fs listacl . you will see who can access files in your current directory. If you see that system:anyuser can read (r) files, your directory contents are readable by anybody. To fix this, you would type fs setacl . system:anyuser "" in the directory you wish to make private. The dot “.” referred to in both of these examples is just shorthand for the current working directory.







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2/8/2020 CS 537 - Introduction to Operating Systems - Fall 2017 | Site / Project0Shuffling




Turning it in




You should only turn in one file file.




A file, containing your code, called shuffle.c. We will compile it in the following way:







shell% gcc -Wall -o shuffle shuffle.c -O




so make sure it compiles in such a manner.




You should copy these files into your handin directory. These will be located in ~cs537-1/handin/<your CS login name/p1/linux. For example, if your login is stevejobs, you would copy your code into ~cs537-1/handin/stevejobs/p1/linux. You can copy the file with the cp program, as follows:







shell% cp shuffle.c ~cs537-1/handin/$USER/p1/linux




WHAT WE WILL LOOK FOR




Does the code work on simple files?







Does the code work on more complex files (zero-length lines, long lines, very long files)







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