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Bases and Bitwise Operations Solved

The goal of this assignment is for you to understand bitwise operators, and how to use them to manipulate data (including integers and ASCII codes for characters) programmatically. For this assignment you will be programming in Java, because you should already be familiar with it. The concepts of bitwise operations that you apply here will be used throughout the remainder of this course, including in machine language, assembly language, and C programs.

1.2    Tasks

You will complete the Java methods in the provided les: Bases.java, Operations.java, and BitVector.java. The comments in the provided starter code describe what each method should accomplish. The restrictions on which operators you are allowed to use may change between les and sometimes within methods of the same le, so it is in your best interest to read each comment carefully. Before you start this assignment, please read the rest of this document for more detailed instructions and hints.

1.3    Criteria

Your grade is based on: 1) the correct output from your methods; 2) not using any banned operators; and

    3) not hardcoding a literal result from a method, or any other such workaround. The grade you see on Gradescope is the grade you receive.

You may submit your code to Gradescope as many times as you like until the deadline. We will only grade your last submission. We have also provided a local checker that you can test your code with. Please submit your code to Gradescope at least once prior to the deadline, to ensure you are not encountering any issues submitting at the last minute.


    • Instructions

        1. Make sure all 4  les are in the same folder:

            (a) Bases.java

            (b) Operations.java

            (c) BitVector.java

            (d) hw1checker.jar

Note: An Examples.java le is also included which shows and explains examples of two methods similar to those used in your assignment. This is just provided for reference, so there are no tasks to be completed within it.

    2. You can use the Docker container to test your code. To do this, either run ./cs2110docker.sh and open the terminal inside the graphical client, or run ./cs2110docker.sh -it to open a shell directly in your terminal. Don’t forget to put your homework les/folders in the same directory as cs2110docker.sh.

    3. Run the following command to see your grade for BitVector.java:

java -jar hw1checker.jar -g BitVector.java

4. It should show all the test cases you are failing and give a 0/40 score.


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    5. Implement one of the functions in BitVector.java and re-run step 3 until you get full credit for that part of BitVector.java.

Now complete all the other methods in each of the 3 Java les (the details on how to implement each method is described in the comment above the corresponding method). Run the veri er and autograder frequently to avoid errors and to make sure you are using only the allowed operations.


    • How to run the auto-grader & veri er

        1. Make sure that the hw1checker.jar le is in the same folder as your Bases.java, BitVector.java, and Operations.java les.

        2. Navigate to this folder in your command line.

        3. Run the desired command (see below).

3.1    Commands

    1. Test all methods and verify that no banned operations are being used (checks all 3 les): java -jar hw1checker.jar

Note: Your grade will be dependent on the output of the above command, as it will both test the output of your methods, and verify that you are not using banned operations. If you get stuck though, you can use some of the below commands to help you debug.

On Windows and Mac, you can also double click the hw1checker.jar in your le explorer to test and verify all 3 les. The results will be placed in a new le called gradeLog.txt. Any errors with compilation, in nite loops, or other runtime errors will be placed in a new le called errorLog.txt.

    2. Test & verify all methods in a single le. Useful for when you just want to look at one le at a time. For example, using Bases.java:

java -jar hw1checker.jar -g Bases.java

    3. Test all methods in a single le without running veri er. This means that this will only run the unit tests, and will not check for the use of banned operations. Useful for when you just want to try and get something that works. For example, using Bases.java:

java -jar hw1checker.jar -t Bases.java

    4. Verify all methods in a single le without running tests. For example, using Bases.java: java -jar hw1checker.jar -v Bases.java

    5. Any combination of les can also be graded, tested, or veri ed at the same time. For example grading, Bases.java and Operations.java simultaneously:

java -jar hw1checker.jar -g Bases.java Operations.java


    • Rubric

The grade the autograder gives you should be the same as the grade you get (unless you intentionally hardcode just the solutions or try to hack the autograder).


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    • Deliverables

Please upload the following 3    les to the \Homework 1" assignment on Gradescope:

    1. Bases.java

    2. Operations.java

    3. BitVector.java

The grade returned is the result of a series of test cases and may not be your    nal grade.


    • Hints

6.1    Printing numbers in di erent bases

Remember that all numbers are stored in your computer as binary. When you perform operations such as System.out.println(), the computer does the translation into another base for you. All you need to do is tell the computer how you are representing your numbers, and how to interpret them.

For example, you can specify 16 in decimal, octal, or hexadecimal like so:


System.out.println(16);    // decimal (base 10), the default

System.out.println(020);    // octal (base 8), precede the number with a zero

System.out.println(0x10); // hexadecimal (base 16), precede the number with a "0x" (zero x)

You can also tell Java to print out your number in di erent bases using a method called printf. printf is the GRANDFATHER of all printing functions! When we get to C programming, you will be using it a lot. It is useful if you would like to write your own tester as well.

printf takes a variable number of arguments, the rst of which is a format string. After the format string come the parameters. The formatting for the numbers is controlled by the format string.

6.1.1    Example

System.out.printf("In decimal: %d", 16);

System.out.printf("In octal: %o", 16);

System.out.printf("In hexadecimal: %x", 16);

The %d, %o, or %x get replaced by the parameter passed in. printf does not support printing the number out in binary.

For more information about printf read http://en.wikipedia.org/wiki/Printf.

6.2    Multiplication and division

You may nd that there are times in which you need to use division or multiplication, but are not allowed to. Recall from lecture that you can use bitshifting to multiply or divide by powers of 2; this concept isn’t found in the book, but is in the lecture slides.






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    • Rules and Regulations

7.1    General Rules

    1. You should write your code with useful comments that explain any algorithms you use (i.e., do not write a comment for every statement.) While comments are not graded, writing comments will make your code easier to understand, both by yourself and by any TAs that you visit during o ce hours.

    2. Although you may ask TAs for clari cation, you are ultimately responsible for what you submit. This means that (in the case of demos) you should come prepared to explain to the TA how any piece of code you submitted works, even if you copied it from the book or read about it on the internet.

    3. Please read the assignment in its entirety before asking questions.

    4. Please start assignments early, and ask for help early. Do not email us the night the assignment is due with questions.

    5. If you nd any problems with the assignment it would be greatly appreciated if you reported them to the author (which can be found at the top of the assignment). Announcements will be posted if the assignment changes.

7.2    Submission Conventions

    1. All les you submit for assignments in this course should have your name at the top of the le as a comment for any source code le, and somewhere in the le, near the top, for other les unless otherwise noted.

    2. When preparing your submission you should submit all three les you edited to Gradescope (either individually or in a zip archive). You can create an archive by right clicking on les and selecting the appropriate compress option on your system. Both ways (uploading raw les or an archive) are exactly equivalent, so choose whichever is most convenient for you.

    3. Do not submit compiled les, that is .class les for Java code and .o les for C code. Only submit the les we ask for in the assignment.

    4. Do not submit links to les. The autograder does not understand it, and we will not manually grade assignments submitted this way as it is easy to change the les after the submission period ends.

7.3    Submission Guidelines

    1. You are responsible for turning in assignments on time. This includes allowing for unforeseen circum-stances. If you have an emergency let us know IN ADVANCE of the due time supplying documenta-tion (i.e. note from the dean, doctor’s note, etc). Extensions will only be granted to those who contact us in advance of the deadline and no extensions will be made after the due date.

    2. You are also responsible for ensuring that what you turned in is what you meant to turn in. After submitting you should be sure to download your submission into a brand new folder and test if it works. No excuses if you submit the wrong les, what you turn in is what we grade. In addition, your assignment must be turned in via Canvas/Gradescope. Under no circumstances whatsoever we will accept any email submission of an assignment. Note: if you were granted an extension you will still turn in the assignment over Canvas/Gradescope.

    3. Make sure to start working on your assignments early, and keep track of all due dates. See the syllabus for information regarding late submissions; any penalties associated with unexcused late submissions are non-negotiable.



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7.4    Syllabus Excerpt on Academic Misconduct

Academic misconduct is taken very seriously in this class. Quizzes, timed labs and the nal examination are individual work.

Homework assignments are partially collaborative, but collaboration is limited to high-level discussion (see next section). In addition many if not all homework assignments will be evaluated via demo or code review. During this evaluation, you will be expected to be able to explain every aspect of your submission. Homework assignments will also be examined using computer programs to nd evidence of unauthorized collaboration.

What is unauthorized collaboration? Each individual programming assignment should be coded by you. You may work with others, but each student should be turning in their own version of the assignment. Submissions that are essentially identical will receive a zero and will be sent to the Dean of Students’ O ce of Academic Integrity. Submissions that are copies that have been super cially modi ed to conceal that they are copies are also considered unauthorized collaboration.

You are expressly forbidden to supply a copy of your homework to another student via elec-tronic means. This includes simply e-mailing it to them so they can look at it. If you supply an electronic copy of your homework to another student and they are charged with copying, you will also be charged. This includes storing your code on any site which would allow other parties to obtain your code such as but not limited to public repositories (Github), pastebin, etc. If you would like to use version control, use a private repository on github.gatech.edu

7.5    Is collaboration allowed?

Collaboration is allowed on a high level, meaning that you may discuss design points and concepts relevant to the homework with your peers, share algorithms and pseudo-code, as well as help each other debug code. What you shouldn’t be doing, however, is pair programming where you collaborate with each other on a single instance of the code. Furthermore, sending an electronic copy of your homework to another student for them to look at and gure out what is wrong with their code is not an acceptable way to help them, because it is frequently the case that the recipient will simply modify the code and submit it as their own.





















Figure 1: Collaboration rules, explained colorfully









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