In a “You Do It” section of this chapter, you created a tipping table for patrons to use when analyzing their restaurant bills. Now, create a modified program named TippingTable2 in which each of the following values is obtained from user input:
• The lowest tipping percentage
• The highest tipping percentage
• The lowest possible restaurant bill
• The highest restaurant bill
b. Create a GUI application named TippingTable2GUI that creates a tipping table after the user clicks a button. Get the lowest and highest tipping percentages and the lowest and highest restaurant bills from TextBox entries. The application should look similar to Figure 5-28.
Figure 5-28: Typical execution of TippingTable2GUI program