Starting from:
$35

$29

Assignment 2: Link & Network Layer Forwarding Solution

Overview
For this assignment, you will implement the forwarding behavior of a switch and a router. Recall that a switch forwards packets based on MAC address, and a router forwards packets based on IP address.
Part 1: Getting Started
Part 2: Implement Virtual Switch
Part 3: Implement Virtual Router
Submission Instructions
Please find the FAQs of this assignment in the link

Learning Outcomes
After completing this programming assignment, students should be able to:
    • Construct a learning switch that optimally forwards packets based on link layer headers
    • Determine the matching route table entry for a given IP address
    • Develop a router that updates and forwards packets based on network layer headers

Part 1: Getting Started                 
You will be using Mininet, POX, and skeleton code for a simple router to complete the assignment. Mininet and POX are already installed in the virtual machine (VM) you used for Assignment 1. You should continue to use this VM for this project. You can always refer back to Part 2 of Assignment 1 if you have questions about using your VM.
Preparing Your Environment
Before beginning this project, there are some additional steps you need to complete to prepare your VM:
    1. Install required packages
sudo apt-get update
sudo apt-get install -y python-dev python-setuptools flex bison ant openjdk-7-jdk git screen
    2. Install ltprotocol
cd ~
git clone git://github.com/dound/ltprotocol.git
cd ltprotocol
sudo python setup.py install
[NOTE: If you encounter an error with setuptools_scm.version.SetuptoolsOutdatedWarning: your setuptools is too old, please update setuptools
sudo pip install --upgrade setuptools pip
Install pip if necessary to do this]
    3. Checkout the appropriate version of POX
cd ~/pox
git checkout f95dd1
    4. Download the starter code from: http://pages.cs.wisc.edu/~akella/CS640/F19/assignment2/assign2.tgz
cd ~
wget http://pages.cs.wisc.edu/~akella/CS640/F19/assignment2/assign2.tgz
tar xzvf assign2.tgz
    5. Symlink POX and configure the POX modules
cd ~/assign2
ln -s ../pox
./config.sh
Sample Configuration
The first sample configuration consists of a single switch (s1) and three emulated hosts (h1, h2, h3). The hosts are each running an HTTP server. When you have finished implementing your switch, one host should be able to fetch a web page from any other host (using wget or curl). Additionally, the hosts should be able to ping each other.

This topology is defined in the configuration file topos/single_sw.topo.
Running the Virtual Switch
    1. Start Mininet emulation by running the following commands:
$ cd ~/assign2/
$ sudo ./run_mininet.py topos/single_sw.topo -a
You should see output like the following:
*** Loading topology file topos/single_sw.topo
*** Writing IP file ./ip_config
*** Creating network
*** Adding controller
Unable to contact the remote controller at 127.0.0.1:6633
*** Adding hosts:
h1 h2 h3
*** Adding switches:
s1
*** Adding links:
(h1, s1) (h2, s1) (h3, s1)
*** Configuring hosts
h1 h2 h3
*** Starting controller
*** Starting 1 switches
s1
*** Configuring routing for h1
*** Configuring routing for h2
*** Configuring routing for h3
*** Writing ARP cache file ./arp_cache
*** Configuring ARP for h1
*** Configuring ARP for h2
*** Configuring ARP for h3
*** Starting CLI:
mininet>
Keep this terminal open, as you will need the mininet command line for debugging. (Don’t press ctrl-z.)
    2. Open another terminal. Start the controller, by running the following commands:
cd ~/assign2/
./run_pox.sh
You should see output like the following:
POX 0.0.0 / Copyright 2011 James McCauley
INFO:cs640.ofhandler:Successfully loaded VNet config file
{'h3-eth0': ['10.0.1.103', '255.255.255.0'], 'h1-eth0': ['10.0.1.101', '255.255.255.0'], 'h2-eth0': ['10.0.1.102', '255.255.255.0']}
INFO:cs640.vnethandler:VNet server listening on 127.0.0.1:8888
DEBUG:core:POX 0.0.0 going up...
DEBUG:core:Running on CPython (2.7.6/Mar 22 2014 22:59:56)
INFO:core:POX 0.0.0 is up.
This program comes with ABSOLUTELY NO WARRANTY. This program is free software,
and you are welcome to redistribute it under certain conditions.
Type 'help(pox.license)' for details.
DEBUG:openflow.of_01:Listening for connections on 0.0.0.0:6633
You must wait for Mininet to connect to the POX controller before you continue to the next step. Once Mininet has connected, you will see output like the following:         
INFO:openflow.of_01:[Con 1/1] Connected to 00-00-00-00-00-01
DEBUG:cs640.ofhandler:Connection [Con 1/1]
DEBUG:cs640.ofhandler:dpid=1
INFO:cs640.vnethandler:VNetHandler catch VNetDevInfo(ifaces={'eth3': (None, None, None, 3), 'eth2': (None, None, None, 2), 'eth1': (None, None, None, 1)},swid=s1,dpid=1)
Ready.
POX>
Keep POX running. (Don't press ctrl-z.)
Note that POX is used “under the hood” in this assignment to direct packets between Mininet and your virtual switch and virtual router instances (i.e., Java processes). You do not need to understand, modify, or interact with POX in any way, besides executing the run_pox.sh script.
    3. Open a third terminal. Build and start the virtual switch, by running the following commands:
cd ~/assign2/
ant
java -jar VirtualNetwork.jar -v s1
You should see output like the following:
Connecting to server localhost:8888
Device interfaces:
eth3
eth2
eth1
<-- Ready to process packets -->
    4. Go back to the terminal where Mininet is running. To issue a command on an emulated host, type the hostname followed by the command in the Mininet console. Only the host on which to run the command should be specified by name; any arguments for the command should use IP addresses. For example, the following command sends 2 ping packets from h1 to h2:
mininet> h1 ping -c 2 10.0.1.102
The pings will fail because the virtual switch is not fully implemented. However, in the terminal where your virtual switch is running, you should see the following output:
*** -> Received packet:
    ip
    dl_vlan: untagged
    dl_vlan_pcp: 0
    dl_src: 00:00:00:00:00:01
    dl_dst: 00:00:00:00:00:02
    nw_src: 10.0.1.101
    nw_dst: 10.0.1.102
    nw_tos: 0
    nw_proto: 1
    icmp_type: 8
    icmp_code: 0
*** -> Received packet:
    ip
    dl_vlan: untagged
    dl_vlan_pcp: 0
    dl_src: 00:00:00:00:00:01
    dl_dst: 00:00:00:00:00:02
    nw_src: 10.0.1.101
    nw_dst: 10.0.1.102
    nw_tos: 0
    nw_proto: 1
    icmp_type: 8
    icmp_code: 0
    5. You can stop your virtual switch by pressing ctrl-c in the terminal where it’s running. You can restart the simple router without restarting POX and mininet, but it’s often useful to restart POX and mininet to ensure the emulated network starts in a clean state.
Note:
In order to run mininet, POX and the router/switch simultaneously, use the screen command. The key bindings for switching between screens and other actions can be found in the man page linked above.
Code Overview
The virtual network code consists of the following important packages and classes:
    • edu.wisc.cs.sdn.vnet — no need to modify code in this package
    • The main method (Main)
    • Classes representing a network device and interfaces (Device, Iface)
    • Code for creating a PCAP file containing all packets sent/received by a network device (DumpFile)
    • edu.wisc.cs.sdn.vnet.rt  — add/modify code in this package to complete Part 3
    • Skeleton code for a virtual router (Router)
    • A complete implementation of an ARP cache (ArpCache, ArpEntry)
    • A partial implementation of a route table (RouteTable, RouteEntry)
    • edu.wisc.cs.sdn.vnet.sw  — add/modify code in this package to complete Part 2
    • Skeleton code for a virtual switch (Switch)
    • net.floodlightcontroller.packet — no need need to modify code in this package
    • Code for parsing and manipulating packet headers
There are also several supporting packages and classes, which you do not need to modify or understand:
    • edu.wisc.cs.sdn.vnet.vns — code to communicate with POX
    • org.openflow.util — code for manipulating special types
When your virtual switch or router receives a packet, the handlePacket(...) function in the Switch or Router class is called. When you want to send a packet, call the sendPacket(...) function in the Device class (which is a superclass of the Switch and Router classes).

Part 2: Implement Virtual Switch
For this part of the assignment, you will implement a learning switch which forwards packets at the link layer based on destination MAC addresses. If you’re not sure how learning switches work, you should read Section 3.1.4 of the textbook or review your notes from class.
Forwarding Packets
You should complete the handlePacket(...) method in the edu.wisc.cs.sdn.vnet.sw.Switch class to send a received packet out the appropriate interface(s) of the switch. You can use the getSourceMAC() and getDestinationMAC() methods in the net.floodlightcontroller.packet.Ethernet class to determine the source and destination MAC addresses of the received packet.
You should call the sendPacket(...) function inherited from the edu.wisc.cs.sdn.vnet.Device class to send a packet out a specific interface. To broadcast/flood a packet, you can call this method multiple times with a different interface specified each time. The interfaces variable inherited from the Device class contains all interfaces on the switch. The interfaces on a switch only have names; they do not have MAC addresses, IP addresses, or subnet masks.
You will need to add structures and/or classes to track the MAC addresses, and associated interfaces, learned by your switch. You should timeout learned MAC addresses after 15 seconds. The timeout does not need to be exact; a granularity of 1 second is fine. The timeout for a MAC address should be reset whenever the switch receives a new packet originating from that address.
Testing
You can test your learning switch by following the directions from Part 1. You can use any of the following topologies (in the ~/assign2/topos directory):
    • single_sw.topo 
    • linear5_sw.topo 
    • inclass_sw.topo 
You can also create your own topologies based on these examples, but do not create topologies with loops. Your virtual switch cannot handle loops in the topology because it does not implement spanning tree.

Part 3: Implement Virtual Router
For this part of the assignment, you will implement a router which forwards packets at the network layer based on destination IP addresses. If you’re not sure how IP packet forwarding works, you should read Section 3.2 of the textbook or review your notes from class.

For simplicity, your router will use a statically provided route table and a statically provided ARP cache. Furthermore, when your router encounters an error (e.g., no matching route entry), it will silently drop a packet, rather than sending an ICMP packet with the appropriate error message.
Route Lookups
Your first task is to complete the lookup(...) function in the edu.wisc.cs.sdn.vnet.rt.RouteTable class. Given an IP address, this function should return the RouteEntry object that has the longest prefix match with the given IP address. If no entry matches, then the function should return null.
Checking Packets
Your second task is to complete the handlePacket(...) method in the edu.wisc.cs.sdn.vnet.rt.Router class to update and send a received packet out the appropriate interface of the router.
When an Ethernet frame is received, you should first check if it contains an IPv4 packet. You can use the getEtherType() method  in the net.floodlightcontroller.packet.Ethernet class to determine the type of packet contained in the payload of the Ethernet frame.  If the packet is not IPv4, you do not need to do any further processing—i.e., your router should drop the packet.
If the frame contains an IPv4 packet, then you should verify the checksum and TTL of the IPv4 packet. You use the getPayload() method of the Ethernet class to get the IPv4 header; you will need to cast the result to net.floodlightcontroller.packet.IPv4.
The IP checksum should only be computed over the IP header. The length of the IP header can be determined from the header length field in the IP header, which specifies the length of the IP header in 4-byte words (i.e., multiple the header length field by 4 to get the length of the IP header in bytes). The checksum field in the IP header should be zeroed before calculating the IP checksum. You can borrow code from the serialize() method in the IPv4 class to compute the checksum. If the checksum is incorrect, then you do not need to do any further processing—i.e., your router should drop the packet.
After verifying the checksum, you should decrement the IPv4 packet’s TTL by 1. If the resulting TTL is 0, then you do not need to do any further processing—i.e., your router should drop the packet.
Now, you should determine whether the packet is destined for one of the router’s interfaces. The interfaces variable inherited from the Device class contains all interfaces on the router. Each interface has a name, MAC address, IP address, and subnet mask. If the packet’s destination IP address exactly matches one of the interface’s IP addresses (not necessarily the incoming interface), then you do not need to do any further processing—i.e., your router should drop the packet.
Forwarding Packets
IPv4 packets with a correct checksum, TTL > 1 (pre decrement), and a destination other than one of the router’s interfaces should be forwarded. You should use the lookup(...) method in the RouteTable class, which you implemented earlier, to obtain the RouteEntry that has the longest prefix match with the destination IP address. If no entry matches, then you do not need to do any further processing—i.e., your router should drop the packet.
If an entry matches, then you should determine the next-hop IP address and lookup the MAC address corresponding to that IP address. You should call the lookup(...) method in the edu.wisc.cs.sdn.vnet.rt.ArpCache class to obtain the MAC address from the statically populated ARP cache. This address should be the new destination MAC address for the Ethernet frame.  The MAC address of the outgoing interface should be the new source MAC address for the Ethernet frame.
After you have correctly updated the Ethernet header, you should call the sendPacket(...) function inherited from the edu.wisc.cs.sdn.vnet.Device class to send the frame out the correct interface.
Testing
You can test your learning switch by following the directions from Part 1. However, when starting your virtual router, you must include the appropriate static route table and static ARP cache as arguments. For example:
java -jar VirtualNetwork.jar -v r1 -r rtable.r1 -a arp_cache
You can use any of the following topologies (in the ~/assign2/topos directory) to test your router:
    • single_rt.topo 
    • pair_rt.topo
    • triangle_rt.topo 
    • linear5_rt.topo 
To test your switch and router implementations together, use any of the following topologies:
    • single_each.topo 
    • triangle_with_sw.topo 
You can also create your own topologies based on these examples.

Submission Instructions
You must submit a single tar file of the src directory containing the Java source files for your virtual switch and router.  Please submit the entire src directory; do not submit any other files or directories. To create the tar file, run the following command, replacing username1 and username2 with the CS username of each group member:
 tar czvf username1_username2.tgz src
Upload the tar file on the Assignment 2 tab on course's Canvas page. Please submit only one tar file per group.

Acknowledgements
This programming assignment borrows from the Simple Router assignment from Stanford CS144: An Introduction to Computer Networks and Rodrigo Fonseca’s IP Project from Brown University CSCI-1680: Computer Networks.

More products