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Assignment 1. Welcome to C++! Solved


Each student begins with four late days that may be used throughout the quarter. You may submit this assignment 24 hours late by using one late day or 48 hours late using two late days. No submissions will be accepted more than 48 hours after the due date without prior approval by the head TA. See the syllabus for more information about our late policies.

All due dates and submission times are expressed in Pacifc time.

 

This assignment must be completed individually. Working in groups is not permitted.


Here it is – the frst programming assignment of the quarter! This assignment is designed to get you comfortable designing and building software in C++. It consists of three problems that collectively play around with control structures, string processing, recursion, and problem decomposition in C++. By the time you've completed this assignment, you'll be a lot more comfortable working in C++ and will be ready to start building larger projects.

This assignment consists of three parts, of which two require writing code. This will be a lot to do if you start this assignment the night before it’s due, but if you make slow and steady progress on this assignment each day you should be in great shape. Here’s our recommended timetable:

Complete Debugger Warmups the day this assignment is released. You don’t need to write any code for it; it’s just about working the debugger, something you practiced in Assignment Zero.


Complete Fire within three days of this assignment going out.


Complete Only Connect within seven days of this assignment being released.


The last part of this assignment will involve writing recursive code, which can take some time to adjust to. That's perfectly normal! We recommend leaving some extra bufer time there in case you need to ponder and tinker with that one.

Assignment Logistics

Starter Files

We provide a ZIP of the starter project. Download the zip, extract the fles, and double-click the .pro fle to open the project in Qt Creator.


Starter code


Resources

Feel free to check out our Python-to-C++ guide if you're moving from Python to C++.

Also, check out our style guide, guide to testing, and debugging guide.

Getting Help

Keep an eye on the Ed forum for an announcement of the Assignment 1 YEAH (YEAH = Your Early Assignment Help) group session where our veteran section leaders will answer your questions and share pro tips. We know it can be daunting to sit down and break the barrier of starting on a substantial programming assignment – come to YEAH for advice and confdence to get you on your way!

We also here to help if you get run into issues along the way! The Ed forum is open 24/7 for general discussion about the assignment, lecture topics, the C++ language, using Qt, and more. Always start by searching frst to see if your question has already been asked and answered before making a new post.

To troubleshoot a problem with your specifc code, your best bet is to bring it to the LaIR helper hours or ofce hours.

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Part One: Debugger Warmups

Before diving into the rest of this assignment, we'd like you to work through two small debugger exercises to give yourself more familiarity with how to set breakpoints, read the value of local variables, and walk up and down the call stack.

Milestone One: Call Stack Storytelling

The starter fles for Assignment 1 include a piece of code that will generate a random story in which you're the protagonist. By "random story," we mean "no one else in the course is going to have the same story as you!" However, that story will live purely inside of a collection of local variables inside of a program, and the only way to read it will be to use the debugger.

Open the fle DebuggerWarmups.cpp. At the top of the fle, you'll see the following code:



/* TODO: Fill this in with your name before reading the story. Otherwise

    • you'll get the wrong story!

*/

const string MyName = "(Your Name Here)";


Edit the string MyName so that it holds your full name (feel free to use a nickname if you'd like). Right below that constant, you'll see the following:


void theEnd() {

string text = "THE END!";


/* Set a breakpoint here. */

(void) text;

}


Set a breakpoint at the indicated position. (Depending on what OS you're using, Qt Creator might move the breakpoint to the close curly brace at the end of the function. That's fne - don't worry if that happens.) Then, run the provided program with the debugger enabled (you saw how to do this in Assignment 0). Choose "Storytelling" from the top-level menu in the running program and click the button at the bottom of the window. This will call a series of functions that eventually will terminate at the function theEnd on the line where you set the breakpoint. The program should then pause at the place where the breakpoint occurs.


You are now ready to start reading the story we generated for you! You can see the very last part of the story, "THE END!", as the value of the local variable text. To see the earlier parts of the story, you'll need to walk down the call stack and look at the local variables window. Each function that was called will put a part of the story into a local variable named text (remember that diferent functions can have variables with the same name, and those variables are all independent of one another). As you walk down the call stack, you'll notice that you'll be seeing the story told in reverse order, with the later parts of the story higher in the call stack and the earlier parts of the story lower in the call stack. The story itself is actually told in the correct order, but since more-recently-called functions show up higher in the call stack than less-recently-called functions, you'll see the end of the story at the top of the call stack and the start of the story toward the bottom.

Walk down the call stack until you fnd the function tellStory, then walk upwards from there to read your story. To show your section leader that you've read the story, you will write it down for them in the fle comments at the top of DebuggerWarmups.cpp. To do so, scroll all the way up to the top of DebuggerWarmups.cpp. You will see a comment there, which may be collapsed by default. If it's collapsed, go to Line 1 of the program and click the small triangle next to it to expand it out. Then, write the story you found as your answer to Q1. To recap, here's what you need to do:



Milеstone One Requirements







 





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    1. Edit the constant MyName at the top of DebuggerWarmups.cpp with a string containing your name. Don’t skip this step! If you forget to do this, you'll get the wrong story!

    2. Set a breakpoint at the indicated line of the function theEnd.

    3. Run the provided starter fles in debug mode. Choose the "Storytelling" option from the top-level menu in the program and click the "Go!" button. This will trigger the debugger at the breakpoint you set.

    4. Walk down the call stack until you fnd the stack frame for tellStory.

    5. Walk up the call stack, reading the values of the variables named text, to see your story.

    6. Write down your story as the answer to Q1 in the fle comments at the top of DebuggerWarmups.cpp.


Some notes on this problem:

Once you've completed this exercise, do not change the value of MyName. We use your name to determine which story to tell, and if you change it, the story you'll have written down will not match the story the program generates!


If the debugger doesn't engage when you click the "Go!" button, it could mean that you forgot to set the breakpoint in the right place. It could also mean that you ran the program from Qt Creator with the big green "Run" button, which doesn't turn on the debugger, rather than running the program with the debugger engaged. Fortunately, this is very easy to address! Check the instructions from Assignment 0 to see how to set a breakpoint or run the program with the debugger on.


Aside from changing MyName and writing your answer in the fle comments, you should not modify any of the code in DebuggerWarmups.cpp.


We apologize if you fnd your story underwhelming. :-)


Milestone Two: Stack Overfows

Whenever a program calls a function, the computer sets aside memory called a stack frame for that function call in a region called the call stack. Whenever a function is called, it creates a new stack frame, and whenever a function returns, the space for that stack frame is recycled.

As you saw in lecture on Friday, whenever a recursive function makes a recursive call, it creates a new stack frame, which in turn might make more stack frames, which in turn might make even more stack frames, etc. For example, when we computed factorial(5), we ended up creating a net total of six stack frames: one for each of factorial(5), factorial(4), factorial(3), factorial(2), factorial(1), and factorial(0). They were automatically cleaned up as soon as those functions returned.

But what would happen if you called factorial on a very large number, say, factorial(7897987)? This would create a lot of stack frames; specifcally, it will make 7,897,988 of them (one for factorial(7987987), one for factorial(7987986), …, and one for factorial(0)). This is such a large number of stack frames that the call stack might not have space to store them (typically, the call stack can hold only a thousand or so stack frames at once). When too many stack frames need to be created at the same time, the result is a stack overfow and the program will crash.

In the case of factorial(7987987), a stack overfow occurs because we need a large but fnite number of stack frames. In other cases, stack overfows arise due to programming errors. For example, consider the following (buggy!) implementation of the sumOfDigitsOf function from Friday’s lecture:






 








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/* This code is incorrect! Do not use it as a reference. */

int sumOfDigitsOf(int n) {

return sumOfDigitsOf(n / 10) + (n % 10);

}


Let’s imagine that you try calling sumOfDigitsOf(137). The initial stack frame looks like this:

















This stack frame calls sumOfDigitsOf(n / 10). The value of n / 10 is 13 because of how

C++ divides integers. Therefore, we fre of a call to sumOfDigitsOf(13), as shown here:





















This now calls sumOfDigitsOf(n / 10), which is call to sumOfDigitsOf(1):























This now calls sumOfDigitsOfn / 10), which ends up calling sumOfDigitsOf(0):

























This now calls sumOfDigitsOf(n / 10), which ends up calling sumOfDigitsOf(0) again, as shown here:






 





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This call makes yet another call to sumOfDigitsOf(0) for the same reason:





























And that call makes yet another call to sumOfDigitsOf(0):






























As you can see, this recursion is of to the races. It’s like an infnite loop, but with function calls. This code will trigger a stack overfow because at some point it will exhaust the memory in the call stack.

Another place you’ll see stack overfows is when you have a recursive function that, for some reason, misses or skips over its base case. For example, let’s suppose you want to write a function isEven that takes as input a number n and returns whether it’s an even number. You note that 0 is even (trust us, it is; take CS103 for details!) and, more generally, a number n is even precisely if n – 2 is even. For example, 2 is even because 2 – 2 = 0 is even, 4 is even because 4 – 2 = 2 is even, and 6 is even because 6 – 2 = 4 is even, etc. Based on this (correct) insight, you decide to write this (incorrect) recursive function:







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/* This code is incorrect! Do not use it as a reference. */

bool isEven(int n) {

if (n == 0) {

return true;

} else {

return isEven(n - 2);

}

}


Now, what happens if you call isEven(5)? This initially looks like this:























This call will call isEven(3), as shown here:

























And that call then calls isEven(1):



























And here’s where things go wrong. This function now calls isEven(-1), skipping over the base case:






 















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Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Submission Instructions








This call then calls isEven(-3):





























And we’re of to the Stack Overfow Races – n will keep getting more negative until we’re out of space.

Step One: See a Stack Overfow

There are two diferent ways that you can run a C++ program through Qt Creator. The frst is to run the program normally, which you can do by clicking the large green triangle "run" button. The second is to run the program with the debugger engaged, which you saw how to do in Assignment 0. The behavior of a program that triggers a stack overfow is diferent based on whether it's running with the debugger on or of.

To see this, run the provided starter fles without the debugger engaged (that is, with the green triangle run button). Click the "Stack Overfows" option. You'll see a message and a button at the bottom of the window that will trigger a stack overfow. Click that button and watch what happens. This is what it looks like when a C++ program crashes. What you see will depend on what operating system you're using. Write down a description of what you saw happen as Q2 in the fle comments of DebuggerWarmups. Now, if you see similar behavior in the future, you'll be able to say "oh yeah, that probably means my program crashed."

Next, run the program again, but this time with the debugger turned on. Follow the same steps as above to trigger the stack overfow. This time, you should see the debugger pop up and point at a line in the program where the stack overfow occurred. You'll also see the call stack, which should be flled with lots and lots of calls to the same function. Now that you've got the debugger engaged, you can investigate which function triggered the stack overfow and, ideally, to work out what went wrong. You don't need to write anything down just yet. For now, hit the red "stop" button to close the program.

Going forward, as you're writing your frst recursive functions, keep what you just saw in mind. If you see something that looks like your program crashed with a stack overfow, turn on the debugger and run it again. You'll then be taken to the exact spot where the stack





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overfow occurred, and from there you can walk the call stack to see what's up. Do you see multiple calls to a recursive function with the same parameters? Or a sequence of negative values getting more negative? That might indicate what's going on.

Step Two: Trace a Stack Overfow

In this part of the assignment, we’ve included a recursive function that looks like this:



void triggerStackOverflow(int index) {

triggerStackOverflow(kGotoTable[index]);

}


Here, kGotoTable is a giant (1024-element) array of the numbers 0 through 1023 that have been randomly permuted. This function looks up its argument in the table, then makes a recursive call using that argument. As a result, the series of recursive calls made is extremely hard to predict by hand, and since the recursion never stops (do you see why?) this code will always trigger a stack overfow.

Our starter code includes the option to call this function passing in some initial value that depends on the MyName constant you specifed in the frst part of the assignment. Run the provided starter code in debug mode and trigger the stack overfow. You’ll get an error message that depends on your OS (it could be something like “segmentation fault,” “access violation,” “stack overfow,” etc.) and the debugger should pop up. Walk up and down the call stack and inspect the sequence of values passed in as parameters to triggerStackOverflow.

We’ve specifcally crafted the numbers in kGotoTable so that the calls in triggerStackOverflow form a cycle. Your task in this part of the assignment is to tell us the sequence of the numbers in the cycle. For example, if the sequence was

triggerStackOverflow(137) calls


triggerStackOverflow(106), which calls


triggerStackOverflow(271), which calls


triggerStackOverflow(137), which calls


triggerStackOverflow(106), which calls


triggerStackOverflow(271), which calls


triggerStackOverflow(137), which calls


triggerStackOverflow(106), which calls


Then you would give us the cycle 137, 106, 271, 137.

Once you've worked out the sequence of values, write them down as the answer to Q3 in the fle comments of DebuggerWarmups.cpp.

Below is a quick summary of the deliverables for this part of the assignment. See the above sections for more details.



Milеstone Two Requirements

    1. Run the provided program without the debugger engaged and trigger a stack overfow using the menu. In Q2 of the fle comments of DebuggerWarmups.cpp, describe what you saw happen when the stack overfow occurred. (We're looking for a 2 - 3 sentence answer.)

    2. Run the provided program a second time with the debugger engaged and trigger a stack overfow using the menu. Walk up and down the call stack in the debugger, inspecting the arguments to the recursive call, to determine what the cycle of recursive calls is. Then, in Q3 of the fle comments of DebuggerWarmups.cpp, write down the cycle of numbers you found.





Some notes on this part of the assignment:







Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Submission Instructions





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The topmost entry on the call stack might be corrupted and either not show a value or show the wrong number. Don’t worry if that’s the case – just move down an entry in the stack.


Remember that if function A calls function B, then function B will appear higher on the call stack than function A because function B was called more recently than function A. Make sure you don’t report the cycle in reverse order!


When you run the program in Debug mode, Qt Creator will switch to Debug View, which has a bunch of windows and side panels to view information about the running program. That’s great when you’re debugging, and not so great when you’re just trying to write code. You can switch back to the regular code-writing view by clicking the “Edit” button in the left side pane.


Aside from writing your answers in the fle comments, you shouldn’t need to edit any code in the course of solving this problem.


Part Two: Fire

(This problem is based on an article by Fabien Sanglard)

In this problem, you'll write a simulation of fre and fames that looks surprisingly realistic. It's all the more impressive when you realize just how little code is required to make it work. As a sneak peek, here's what it looks like:
























Here's how the fre simulation works. We will represent the image as a Grid<int>, basically, a 2D grid of integers. We'll use the following coordinate system: the top row of the grid is row 0, and the leftmost column is column 0. Rows increase from top to bottom, and columns increase from left to right.

Each grid cell holds an int that represents the temperature at the given point. Temperatures range from 0, meaning "no fre at all," up to kMaxTemp, a constant which represents white-hot fre. At the beginning of the simulation, the temperature of each cell is 0, except for the bottom row, where it's kMaxTemp. We provide code to draw the fre that works by mapping each of these temperature values to a color so that hot cells appear white, cool cells appear red, and cold cells appear black. As a result, you'll just be working with temperatures; we'll handle the color logic.

At each step in the fre simulation, to simulate how hot air rises, you will copy the value of each grid cell (except cells in the top row) into some cell in the row above it. In particular, you will copy each cell's value into one of the three cells that border it from above (directly above, diagonally above and to the left, or diagonally above and to the right). Those cells are shown here:







Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Submission Instructions


















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There should be an equal chance of the cell's value being copied into these three cells. That is, there should be a 1 chance of the value being copied diagonally up and to the left, a 1

3    3
chance of the value being copied directly upward, and a 1 chance of the value being copied

3
diagonally up and to the right. Similarly, if you have a cell on the border of the world that
has only two cells that border it from above, each of those cells should have a 1 chance of

2
being selected. And in the rare case where a cell only has one cell bordering it from above, which can only happen in very narrow worlds, that cell's value should always be copied to the cell directly above it.

As hot air rises from a fre, it cools down. To simulate this efect, with probability 2 , the

3
temperature of the copied cell should be decreased by one. (If the cell has temperature zero, it doesn't cool down any further.)

Putting it all together, here's the update procedure:

    1. Scan across the grid from the top to the bottom, starting in the row just below the top row, proceeding left to right across each row.
    2. For each grid cell, pick one of the three cells above it randomly, with each cell having an equal chance of being chosen.

    3. Copy the cell there, and, with 2 chance, decrease the temperature of the copy by one
if it isn't already zero.3


Surprisingly, that's all that's involved in making this work!

Write a function



void updateFire(Grid<int>& fire);


that takes as input the current state of the fre simulation, then updates the grid by advancing the simulation forward one step using the rules described above.

This function works with the Grid<int> type, which we haven't encountered in lecture. This is a type representing a fxed-size, two-dimensional grid of integers. You can access and manipulate the individual cells using statements like these:


world[row][col] += 137;

if (world[row][col] == 0) { ... }


Row and column indices start at zero, and row 0, column 0 is in the upper-left corner of the screen. The rows increase from top to bottom and columns increase from left to right. Make sure not to read or write to a grid in an out-of-bounds location. Doing so will cause the program to crash with an error message.

For more information about the Grid type, read over the Stanford C++ Library


Documentation. In particular, we recommend looking at the following:


How do you determine how many rows or how many columns are in the Grid?


How do you determine if a particular (row, col) position is inside the Grid?


There are functions that do each of these tasks, and you'll likely need to make use of them in the course of solving this problem.

To summarize, here's what you need to do.



Fire Requirements

    1. Implement the updateFire function in Fire.cpp.

    2. Check that your implementation is correct by clicking the "Run Tests" button and checking whether the tests for updateFire are passing. If so, great! Move on to the next section. If not, go back and fx any bugs you might have.







Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Submission Instructions








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    3. (Optional) Run the provided demo program to see your program in action! Isn't that something?


Some notes on this problem:

All C++ programs begin inside the main() function, and we’ve already written this function for you in one of the starter fles. You just need to implement updateFire and are not responsible for writing main(). (In fact, if you did try to write your own main() function here, you’d get an error because there would be two diferent versions of main() and C++ wouldn’t know which one to pick!)


You may want to consult the Stanford C++ Library Documentation for information about how to generate random numbers in C++. In particular, look at the randomInteger and randomChance functions from the "random.h" header fle.


Unlike Python, but like Java, in C++ if you divide one int value by another, the result will always be rounded toward zero. For example, this code prints 0, not 0.6:


int
numerator   =
3;
int
denominator =
5;

cout << (numerator / denominator) << endl; // Prints 0, not 0.6


This may be relevant when you're determining whether to cool down one of the cells in the grid. Consult Chapter 1.7 of the textbook to see how to divide two integers without rounding down.

Temperature values will never be negative, and they'll never be bigger than kMaxTemp.


However, they may be equal to zero or to kMaxTemp.

The fire parameter to updateFire is passed by reference (that’s what the & after the type name means). For more on reference parameters, read Chapter 2.5 of the textbook.


Our testing framework is very sensitive to incorrect choices of probabilities. So, for example, don't use 67% as an approximation for 2

3 .

We do not recommend using recursion here. This one is a lot easier to solve iteratively. Check Chapter 1.8 of the textbook for more information about the syntax of for loops in C++.


Our provided test cases here will help you check whether you're properly copying cells upward, shifting them around randomly, and cooling them down with the right probabilities. You may, however, want to add some of your own test cases.


Part Three: Only Connect

The last round of the British quiz show Only Connect consists of puzzles of the following form: can you identify these movie titles, given that all characters except consonants have been deleted?


BTYNDTHBST    MN    CTCHMFYCN    SRSMN


The frst is "Beauty and th Beast," the second is "Moana," the third is "Catch Me If You Can," and we'll leave the last one as a mystery for you to work out if you're so inclined.


To form a puzzle string like this, you simply delete all characters from the original word or phrase except for consonants, then convert the remaining letters to ALL-CAPS.

Your task is to write a recursive function



string onlyConnectize(string phrase);


that takes as input a string, then transforms it into an Only Connect puzzle. For example:







Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Submission Instructions



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onlyConnectize("Elena Kagan") returns "LNKGN",


onlyConnectize("Antonin Scalia") returns "NTNNSCL",


onlyConnectize("EE 364A") returns "",


onlyConnectize("For sale: baby shoes, never worn.") returns "FRSLBBYSHSNVRWRN",


onlyConnectize("I'm the bad guy. (Duh!)") returns "MTHBDGYDH", and


onlyConnectize("Annie Mae, My Sea Anemone Enemy!") returns "NNMMYSNMNNMY".


Notice that the letter Y isn’t removed from these strings. While you could argue that Y counts as a vowel in English, the actual BBC show leaves the letter Y in.

The starter code that we’ve provided contains code to test your function on certain inputs. These tests check a few sample strings and are not designed to be comprehensive. In addition to implementing the onlyConnectize function, you will need to add in at least one new test of your own using the STUDENT_TEST macro. To do so, use this syntax:


STUDENT_TEST("description of the test") {

/* Put your testing code here. */

}


Take a look at the other tests provided to get a sense of how to write a test case. The EXPECT_EQUAL macro takes in two expressions. If those expressions are equal, great! Nothing happens. Otherwise, EXPECT_EQUAL reports an error. You can run the tests by choosing the “Run Tests” button from the demo app. You can read more about how these tests work through our Guide to Testing.

Once you have everything working, run our demo program to play around with your code interactively. Then, leave an Only Connect puzzle of your own choosing for your section leader! To do so, edit the fle comments at the top of the fle with the consonant string, along with a hint.

To summarize, here’s what you need to do:



Only Connect Requirements

    1. Implement the onlyConnectize function in OnlyConnect.cpp. This function must be implemented recursively. It takes as input a string. The output should be that same string, in upper case, with all characters except consonants deleted. Feel free to write helper functions if you’d like. As you go, test your code by using the “Run Tests” button in the provided program.

    2. Add at least one test case using the STUDENT_TEST macro. Your test should go in the fle OnlyConnect.cpp, preferably with all the other test cases. For full credit, your test case should check some style of input that wasn’t previously addressed by the provided tests.

    3. Leave an Only Connect puzzle for your section leader in the comments at the top of the fle.


As you’re writing up your solution to this problem, remember that coding style is important. We have a style guide available on the CS106B website. Take a few minutes to read over it, then review your code to make sure it conforms to those style expectations. In particular, make sure to indent your code! On Qt Creator, you can automatically indent your code by pressing Command-I or CTRL-I. We recommend that you indent early and indent often to make sure that your code is structured the way you think it is.

Some notes on this problem:







Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Submission Instructions







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If one of the test cases crashes with a stack overfow, it will cause the entire program to crash. But not to worry! You've seen how to recognize stack overfows in the frst part of this assignment. If you think you're seeing a stack overfow, run the program in debug mode, fnd where the stack overfow is, and explore the call stack and local variables window to isolate what's going on.


Your solution must be recursive. You may not use loops (while, for, do … while, or goto).


There are lots of helpful function available to you in the "strlib.h" header. Check out the Stanford C++ Library Documentation for more information about what's there.


Make sure that you’re always returning a value from your recursive function. It’s easy to accidentally forget to do this when you’re getting started with recursion.


The isalpha function from the <cctype> header takes in a character and returns whether it’s a letter. There is no library function that checks if a letter is a consonant or vowel, though.


You should delete all characters that aren't consonants, including spaces, numbers, digits, etc.


Remember that C++ treats individual characters diferently than strings. Individual characters have type char. To talk about a specifc single character, you must use single quotes (e.g. 'a'rather than "a"). Strings have type string. To talk about a specifc string, you must use double quotes (e.g. "hello" rather than 'hello').


You are welcome to add your own helper functions when solving this problem. Those functions must obey the same rules as the main function (e.g. no loops).


Just to make sure you didn’t miss this, we are not treating the letter y as a vowel.


This is in line with what the actual BBC show does.

You shouldn’t need to edit OnlyConnect.h in the course of solving this problem.


(Optional) Part Four: Extensions!

You are welcome to add extensions to your programs beyond what's required for the assignment, and if you do, we're happy to give extra credit! If you do, please submit two sets of source fles – a set of originals meeting the specifcations we've set, plus a set of modifed fles with whatever changes you'd like. We recommend doing that by downloading two versions of the starter fles, one where you'll do the base assignment and one where you'll put your extensions.

Here are some ideas to help get you started:

Fire: Our model of fre is an example of a cellular automaton, where each cell in a grid has rules by which it updates in response to its neighbors. There are hundreds of other cellular automata out there. Conway's Game of Life is a famous example that gives rise to surprisingly complex and intricate behavior. Fredkin's replicator follows very simple rules and, as the name suggests, has a tendency to build larger and larger copies of itself. Read up on other cellular automata, code one up, and let us know what you come up with!


Alternatively, you could look at making the fre simulation more realistic. Could you add support for wind? Could you make the fre emerge from a single point rather than from a row of pixels at the bottom? Can you model burning fuel? Try this out and let us know what you see!

Only Connect: The puzzles given in the show Only Connect are made even more difcult because the show’s creators don’t just delete non-consonants; they also insert spaces into the result that may or may not align with the original phrase. For example, the string “O say, can you see?” might be rendered as "SYC NYS", giving the illusion that it’s only two words rather than the fve from the original. Write a recursive function that inserts spaces in random places into your resulting string.







Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Submission Instructions



https://web.stanford.edu/class/archive/cs/cs106b/cs106b.1234/assignments/a1/    13/14
2023/3/25 17:27    CS106B Welcome to C++!

Another option: fnd a data set online containing a bunch of related phrases (for example, a list of movies, or historical fgures, or geographic locations) and try building this into a legit trivia game. We’re curious to see what you choose to do here!

Submission Instructions

Before you call it done, run through our submit checklist to be sure all your ts are crossed and is are dotted. Make sure your code follows our style guide. Then upload your completed fles to Paperless for grading.






Due Friday, January 20 at 1:00


Assignment Logistics


Part One: Debugger Warmups


Part Two: Fire


Part Three: Only Connect


(Optional) Part Four: Extensions!


Please submit only the fles you edited; for this assignment, these fles will be:    Submission Instructions


DebuggerWarmups.cpp (don't forget this one!)


Fire.cpp


OnlyConnect.cpp


You don't need to submit any of the other fles in the project folder.


Submit to Paperless



While you’re on Paperless, take a minute to fll out some more information about yourself, such as your preferred pronouns. This will help both your section leader and the other SLs you chat with at the LaIR.

And that’s it! You’re done!


Good luck, and have fun!



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Website programming by Julie Zelenski with modifcations by Keith Schwarz • Styles adapted from Chris Piech • This page last updated 2023-Jan-25































































https://web.stanford.edu/class/archive/cs/cs106b/cs106b.1234/assignments/a1/    14/14

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