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Project 2: Simple Window-based Reliable Data Transfer SOlution




















































UCLA CS118






Goal



The purpose of this project is to use UDP Socket and C/C++ programming language to implement a reliable data transfer protocol.




Instructions



In this project, you will be implementing a simple congestion window-based protocol built on top of Selective Repeat protocol (not stop & wait, not stop & forward, and not go-back-N protocol) described in the textbook. You must write one program implementing the server side, and another program implementing the client side. Only C/C++ are allowed to use in this project.



The two programs will communicate using the User Datagram Protocol (UDP) socket, which does not guarantee data delivery.



The client program will also act as a client application, requesting a le from the server.



The client program will take the hostname and port number of the server, and the name of a le it wants to retrieve from the server as a command line arguments. For example:



to run the server type: shell server < portnumber




to run the client type: shell client < server hostname < server portnumber < filename




The client will rst send a message to the server which includes the name of the le requested. If the le exists, the server will divide the entire le into multiple packets, and then add some header information to each packet before sending them to the client. If the le does not exist at server, the client should display 404 not found error.



Note that your programs will act as both a network application ( le transfer program) as well as a reliable transport layer protocol built over the unreliable UDP transport layer.






Error Handling



Although using UDP does not ensure reliability of data transfer, the actual rate of packet loss or corruption in LAN may be too low to test your program. Therefore, we are going to emulate packet loss by using ‘tc’ command in linux.




The le transmission should be completed successfully, unless the packet loss rate is 100



The timer on both the client and the server should work correctly to retransmission the lost packet.



You can use the following commands to adjust parameters of the emulation: To check the current parameters for the private network (‘eth1‘):




tc qdisc show dev eth1




To change current parameters to loss rate of 20% and delay 100ms: tc qdisc change dev eth1 root netem loss 20% delay 100ms













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UCLA CS118
To delete the network emulation: tc qdisc del dev eth1 root




If network emulation hasn’t yet setup or you have deleted it, you can add it to, e.g., 10% loss without delay emulation:




tc qdisc add dev eth1 root netem loss 10%




You can also change network emulation to re-order packets. The command below makes 4 out of every 5 packets (1-4, 6-9, ...) to be delayed by 100ms, while every 5th packet (, 10, 15, ...) will be sent immediately: tc qdisc change dev eth1 root netem gap 5 delay 100ms




or if you’re just adding the rule




tc qdisc add dev eth1 root netem gap 5 delay 100ms




More examples can be found in [Network Emulation tutorial] (http://www.linuxfoundation.org/collaborate/workgroups/networking/netem)




Hints



The best way to approach this project is in incremental steps. Do not try to implement all of the functionality at once.




First, assume there is no packet loss. Just have the server send a packet, the client respond with an ACK, and so on.




Second, introduce a large le transmission. This means you must divide the le into multiple packets and transmit the packets based on the current window size.




Third, introduce packet loss. Now you have to add a timer on each sent and unAcked packet. If a timer times out, the corresponding (lost) packet should be retransmitted for the successful le transmission.




The credit of your project is distributed among the required functions. If you only nish part of the requirements, we still give you partial credit. So please do the project incrementally.




Requirements



You must use an UDP socket for both server and client.




You should print messages to the screen when the server or the client is sending or receiving packets. There are four types of output messages and should follow the formats below.




{ Server: Sending packets




\Sending packet" [Sequence number] [WND] (\Retransmission") (\SYN") (\FIN")




Example:




Sending packet 5095 5120 SYN




Sending packet 5096 5120




Sending packet 6120 5120




Sending packet 7144 5120




Sending packet 5096 5120 Retransmission




Sending packet 8168 5120 FIN















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UCLA CS118
{ Server: Receiving packets




\Receiving packet" [ACK number]




Example:




Receiving packet 5096




Receiving packet 6120




{ Client: Sending packets




\Sending packet" [ACK number] (\Retransmission") ("SYN") ("FIN")




Example:




Sending packet SYN




Sending packet 5096




Sending packet 6120




Sending packet 7144




Sending packet 6120 Retransmission




Sending packet 8168 FIN




{ Client: Receiving packets




\Receiving packet" [Sequence number]




Example:




Receiving packet 5096




Receiving packet 6020







Such messages will be helpful for you to debug the programs, and we can use them to examine the correctness of your programs.




The maximum packet size is 1024 bytes including a header.




The window size must be in the unit of bytes. (Not in the unit of packet count) For example, if the window size is 5120 bytes, then ve packets can be transmitted simultaneously.




The sequence number is given in the unit of bytes as well. The maximum sequence number should correspond to 30 Kbytes (30720 bytes). You have to reset back the sequence number when it reaches the maximum value.




Packet retransmission should be triggered when he timer times out. Here are the default values for some variables.




{ Maximum packet length (including all your headers): 1024 bytes




{ Maximum sequence number: 30720 bytes




{ Window size: 5120 byte




{ Retransmission time out value: 500 ms




The client should save le to ‘received.data‘ in the current working directory.




After server nishes transmission, it should terminate the connection using FIN/FIN-ACK procedure. The client should implement TIME-WAIT mechanism, e.g., using 2*RTO as a waiting time.















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UCLA CS118
Congestion Control: Extra Credit



If you implement TCP congestion control features then you can get up to 5% extra credit. Here are requirements for the congestion control.




Create separate execution les for both server and client to show congestion control. Set initial slow start threshold as 15360 bytes.




Set initial (congestion) window size as 1024 bytes.




You should print slow start threshold when the server sends data packets. (e.g. Sending packet 5095 5120 15360 )




Following congestion control features will be checked for grading { Slow start




{ Handle packet loss (CWND and SSThresh) { Fast retransmission and fast recovery




{ Congestion avoidance




Due Date and Demo



You are required to demo your program on 3/19 and 3/20.



Submit an electronic copy of the project on CCLE on 11:50pm 3/16.



Late submission is not allowed!



7.1 Demo




In the demo, we provide you the provided VM machine. You then use make to compile your programs, run your programs to deliver a test le from the server side to the client side. It is required by your program to print out the operations, which explain the delivery process on the screen. We may ask you to use di erent values for ‘tc’ command to test your programs. We will ask you to compare the received test les with the original one using the tool "di ".




Demo Procedure:




Sign up for Demo : TA will distribute the demo signup sheet in the discussion section of the 8th week.



In Demo : You need to prepare 3 slides to present. 1 slide for design and implementation, 1 slide for experiences you gain, 1 slide for lesson learn from project and suggestion to project.



TA will ask you to demo the function step by step




TA will also ask you questions during demo, you need to answer the question clearly. All question will related to your project implementation.




Demo time is 15 minutes.

































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Project Submission



Put all your les into a directory, must called project2 U ID1 U ID2:tar. UID is the student id of one of the students of the group.



Submit the le project2 U ID1 U ID2:tar on CCLE course website.



The project2 U ID1 U ID2:tar should contain the following les



Source codes (can be multiple les)




A report le (.doc or .pdf) no more than 3 pages. The report will contain:




{ Student names and Student IDs at the very beginning (2 students per-group).




{ Implementation description (header format, messages, timeouts, window-based protocol etc). { Di culties that you faced and how you solved them.




Make le




README le that includes your group information. The README will contain: { Group number, students name, and UID.




{ Brief description about how you divide the workload.




The TAs will only type \make" to compile your code, make sure your Make le works in the provided VM machine.



Each group just needs to submit one set of les.






UCLA CS118

















































































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